using Godot; public static class GameConfig { /// <summary> /// 散射计算的默认距离 /// </summary> public static readonly float ScatteringDistance = 300; /// <summary> /// 重力加速度 /// </summary> public static readonly float G = 250f; /// <summary> /// 像素缩放 /// </summary> public static readonly int WindowScale = 4; /// <summary> /// 游戏视图大小 /// </summary> public static readonly Vector2 ViewportSize = new Vector2(480, 270); //public static Vector2 ViewportSize => OS.WindowSize / WindowScale; /// <summary> /// 游戏地图网格大小 /// </summary> public static readonly Vector2 MapCellSize = new Vector2(16, 16); }