[gd_scene load_steps=9 format=3 uid="uid://cxhrcytrx0kcf"] [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/template/RoleTemplate.tscn" id="1_10c2n"] [ext_resource type="Script" path="res://src/game/activity/role/player/Player.cs" id="2_6xwnt"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="3_rk4gg"] [ext_resource type="Texture2D" uid="uid://dn58ax3t6rf4x" path="res://resource/sprite/role/common/Role_shadow1.png" id="3_vx7tr"] [ext_resource type="SpriteFrames" uid="uid://n11thtali6es" path="res://resource/spriteFrames/role/Role0001.tres" id="4_galcc"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_8hgu2"] resource_local_to_scene = true shader = ExtResource("3_rk4gg") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_ve262"] size = Vector2(12, 18) [sub_resource type="AnimationLibrary" id="AnimationLibrary_ka171"] [node name="Role0001" node_paths=PackedStringArray("HurtArea", "HurtCollision", "InteractiveArea", "InteractiveCollision", "TipRoot", "TipSprite", "AnimationPlayer", "MountPoint", "BackMountPoint", "MeleeAttackArea", "MeleeAttackCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_10c2n")] collision_layer = 24 script = ExtResource("2_6xwnt") HurtArea = NodePath("HurtArea") HurtCollision = NodePath("HurtArea/HurtCollision") InteractiveArea = NodePath("InteractiveArea") InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision") TipRoot = NodePath("TipRoot") TipSprite = NodePath("TipRoot/TipSprite") AnimationPlayer = NodePath("AnimationPlayer") MountPoint = NodePath("MountPoint") BackMountPoint = NodePath("BackMountPoint") MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea") MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] texture = ExtResource("3_vx7tr") [node name="AnimatedSprite" parent="." index="2"] material = SubResource("ShaderMaterial_8hgu2") sprite_frames = ExtResource("4_galcc") animation = &"die" [node name="Collision" parent="." index="3"] position = Vector2(0, 0) [node name="HurtCollision" parent="HurtArea" index="0"] shape = SubResource("RectangleShape2D_ve262") [node name="InteractiveCollision" parent="InteractiveArea" index="0"] position = Vector2(0, 0) [node name="AnimationPlayer" parent="." index="8"] libraries = { "": SubResource("AnimationLibrary_ka171") }