using Godot; /// <summary> /// 预制动画名称 /// </summary> public static class AnimatorNames { /// <summary> /// 默认动画 /// </summary> public static readonly StringName Default = "default"; /// <summary> /// 静止不动 /// </summary> public static readonly StringName Idle = "idle"; /// <summary> /// 奔跑 /// </summary> public static readonly StringName Run = "run"; /// <summary> /// 倒退奔跑 /// </summary> public static readonly StringName ReverseRun = "reverseRun"; /// <summary> /// 翻滚 /// </summary> public static readonly StringName Roll = "roll"; /// <summary> /// 武器泛光动画 /// </summary> public static readonly StringName Floodlight = "floodlight"; /// <summary> /// 开门动画 /// </summary> public static readonly StringName OpenDoor = "openDoor"; /// <summary> /// 关门动画 /// </summary> public static readonly StringName CloseDoor = "closeDoor"; /// <summary> /// 开火 /// </summary> public static readonly StringName Fire = "fire"; /// <summary> /// 换弹 /// </summary> public static readonly StringName Reloading = "reloading"; /// <summary> /// 子弹上膛 /// </summary> public static readonly StringName BeLoaded = "beLoaded"; /// <summary> /// ui入场 /// </summary> public static readonly StringName In = "in"; /// <summary> /// ui出场 /// </summary> public static readonly StringName Out = "out"; /// <summary> /// 显示动画 /// </summary> public static readonly StringName Show = "show"; /// <summary> /// 播放特效 /// </summary> public static readonly StringName Play = "play"; /// <summary> /// 物体移动 /// </summary> public static readonly StringName Move = "move"; /// <summary> /// 攻击 /// </summary> public static readonly StringName Attack = "attack"; /// <summary> /// 惊讶动作 /// </summary> public static readonly StringName Astonished = "astonished"; /// <summary> /// 通知动作 /// </summary> public static readonly StringName Notify = "notify"; /// <summary> /// 疑惑动作 /// </summary> public static readonly StringName Query = "query"; /// <summary> /// 重置动画 /// </summary> public static readonly StringName Reset = "RESET"; /// <summary> /// 打开宝箱 /// </summary> public static readonly StringName Open = "open"; /// <summary> /// 拉弓 /// </summary> public static readonly StringName Pull = "pull"; /// <summary> /// 死亡 /// </summary> public static readonly StringName Die = "die"; public static readonly StringName HalfStart = "half_start"; public static readonly StringName HalfEnd = "half_end"; }