- using Godot;
- /// <summary>
- /// 护盾上限buff, 护盾 + 1
- /// </summary>
- [Tool]
- public partial class BuffPropProp0003 : BuffProp
- {
- protected override void OnPickUp(Role master)
- {
- master.MaxShield += 1;
- master.Shield += 1;
- }
- protected override void OnRemove(Role master)
- {
- master.MaxShield -= 1;
- }
- }