- using Godot;
- /// <summary>
- /// 延长无敌时间buff, 受伤后无敌时间 + 2s
- /// </summary>
- [Tool]
- public partial class BuffPropProp0006 : BuffProp
- {
- protected override void OnPickUp(Role master)
- {
- master.RoleState.WoundedInvincibleTime += 2f;
- }
- protected override void OnRemove(Role master)
- {
- master.RoleState.WoundedInvincibleTime -= 2f;
- }
- }