- [gd_scene load_steps=8 format=3 uid="uid://cxltmhhp4rbyk"]
-
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_3p8rg"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
- resource_local_to_scene = true
- shader = ExtResource("1_3p8rg")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
- resource_local_to_scene = true
- shader = ExtResource("1_3p8rg")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
-
- [sub_resource type="RectangleShape2D" id="RectangleShape2D_3p5jk"]
- size = Vector2(19.5, 8.75)
-
- [sub_resource type="Animation" id="Animation_x136i"]
- length = 0.001
- tracks/0/type = "value"
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/keys = {
- "times": PackedFloat32Array(0),
- "transitions": PackedFloat32Array(1),
- "update": 0,
- "values": [0]
- }
-
- [sub_resource type="Animation" id="Animation_3piau"]
- resource_name = "floodlight"
- length = 3.0
- loop_mode = 1
- tracks/0/type = "value"
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/keys = {
- "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
- "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
- "update": 0,
- "values": [0, 0, 0.5, 0.5, 0]
- }
-
- [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
- _data = {
- "RESET": SubResource("Animation_x136i"),
- "floodlight": SubResource("Animation_3piau")
- }
-
- [node name="WeaponTemplate" type="CharacterBody2D"]
- collision_layer = 4
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_cbiyh")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_o36tv")
-
- [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
- position = Vector2(0, -2)
-
- [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
- position = Vector2(10, -2)
-
- [node name="GripPoint" type="Marker2D" parent="."]
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- shape = SubResource("RectangleShape2D_3p5jk")
-
- [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
- libraries = {
- "": SubResource("AnimationLibrary_trkjd")
- }