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DungeonShooting / DungeonShooting_Godot / prefab / weapon / WeaponTemplate.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://cxltmhhp4rbyk"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_3p8rg"]
  4.  
  5. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  6. resource_local_to_scene = true
  7. shader = ExtResource("1_3p8rg")
  8. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  9. shader_parameter/schedule = 1.0
  10.  
  11. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  12. resource_local_to_scene = true
  13. shader = ExtResource("1_3p8rg")
  14. shader_parameter/blend = Color(1, 1, 1, 1)
  15. shader_parameter/schedule = 0.0
  16.  
  17. [sub_resource type="RectangleShape2D" id="RectangleShape2D_3p5jk"]
  18. size = Vector2(19.5, 8.75)
  19.  
  20. [sub_resource type="Animation" id="Animation_x136i"]
  21. length = 0.001
  22. tracks/0/type = "value"
  23. tracks/0/imported = false
  24. tracks/0/enabled = true
  25. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  26. tracks/0/interp = 1
  27. tracks/0/loop_wrap = true
  28. tracks/0/keys = {
  29. "times": PackedFloat32Array(0),
  30. "transitions": PackedFloat32Array(1),
  31. "update": 0,
  32. "values": [0]
  33. }
  34.  
  35. [sub_resource type="Animation" id="Animation_3piau"]
  36. resource_name = "floodlight"
  37. length = 3.0
  38. loop_mode = 1
  39. tracks/0/type = "value"
  40. tracks/0/imported = false
  41. tracks/0/enabled = true
  42. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  43. tracks/0/interp = 1
  44. tracks/0/loop_wrap = true
  45. tracks/0/keys = {
  46. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  47. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  48. "update": 0,
  49. "values": [0, 0, 0.5, 0.5, 0]
  50. }
  51.  
  52. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  53. _data = {
  54. "RESET": SubResource("Animation_x136i"),
  55. "floodlight": SubResource("Animation_3piau")
  56. }
  57.  
  58. [node name="WeaponTemplate" type="CharacterBody2D"]
  59. collision_layer = 4
  60.  
  61. [node name="ShadowSprite" type="Sprite2D" parent="."]
  62. z_index = -1
  63. material = SubResource("ShaderMaterial_cbiyh")
  64.  
  65. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  66. material = SubResource("ShaderMaterial_o36tv")
  67.  
  68. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  69. position = Vector2(0, -2)
  70.  
  71. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  72. position = Vector2(10, -2)
  73.  
  74. [node name="GripPoint" type="Marker2D" parent="."]
  75.  
  76. [node name="Collision" type="CollisionShape2D" parent="."]
  77. shape = SubResource("RectangleShape2D_3p5jk")
  78.  
  79. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  80. libraries = {
  81. "": SubResource("AnimationLibrary_trkjd")
  82. }