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DungeonShooting / DungeonShooting_Godot / prefab / role / RoleTemplate.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://cyrcv2jdgr8cf"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_xk5yk"]
  4. [ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="2_5ddpw"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
  7. resource_local_to_scene = true
  8. shader = ExtResource("1_xk5yk")
  9. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  10. shader_parameter/schedule = 1
  11.  
  12. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  13. resource_local_to_scene = true
  14. shader = ExtResource("1_xk5yk")
  15. shader_parameter/blend = Color(1, 1, 1, 1)
  16. shader_parameter/schedule = 0
  17.  
  18. [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
  19. radius = 4.0
  20.  
  21. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  22. size = Vector2(12, 18)
  23.  
  24. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  25. size = Vector2(10, 16.5)
  26.  
  27. [node name="RoleTemplate" type="CharacterBody2D"]
  28.  
  29. [node name="ShadowSprite" type="Sprite2D" parent="."]
  30. z_index = -1
  31. material = SubResource("ShaderMaterial_v2kfw")
  32.  
  33. [node name="BackMountPoint" type="Marker2D" parent="."]
  34. position = Vector2(0, -12)
  35.  
  36. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  37. material = SubResource("ShaderMaterial_yif6x")
  38. position = Vector2(0, -12)
  39.  
  40. [node name="Collision" type="CollisionShape2D" parent="."]
  41. position = Vector2(0, -4)
  42. shape = SubResource("CircleShape2D_5pj80")
  43.  
  44. [node name="HurtArea" type="Area2D" parent="."]
  45. collision_layer = 0
  46. collision_mask = 0
  47. monitoring = false
  48.  
  49. [node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"]
  50. position = Vector2(0, -9)
  51. shape = SubResource("RectangleShape2D_1eja2")
  52.  
  53. [node name="InteractiveArea" type="Area2D" parent="."]
  54. visible = false
  55. collision_layer = 0
  56. collision_mask = 4
  57. monitorable = false
  58.  
  59. [node name="Collision" type="CollisionShape2D" parent="InteractiveArea"]
  60. position = Vector2(0, -5)
  61. shape = SubResource("RectangleShape2D_n68nu")
  62.  
  63. [node name="MountPoint" type="Marker2D" parent="."]
  64. position = Vector2(1, -6)
  65. script = ExtResource("2_5ddpw")