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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0005.tscn
@小李xl 小李xl on 9 Jun 2023 3 KB 完善音效
  1. [gd_scene load_steps=10 format=3 uid="uid://cisivapjn5rq2"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_3lu3r"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_466gw"]
  5. [ext_resource type="SpriteFrames" uid="uid://djdvlmqsn8bie" path="res://resource/spriteFrames/Weapon0005.tres" id="2_m3plc"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_466gw")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("1_466gw")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [sub_resource type="RectangleShape2D" id="RectangleShape2D_3p5jk"]
  20. size = Vector2(26, 8)
  21.  
  22. [sub_resource type="Animation" id="Animation_x136i"]
  23. length = 0.001
  24. tracks/0/type = "value"
  25. tracks/0/imported = false
  26. tracks/0/enabled = true
  27. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  28. tracks/0/interp = 1
  29. tracks/0/loop_wrap = true
  30. tracks/0/keys = {
  31. "times": PackedFloat32Array(0),
  32. "transitions": PackedFloat32Array(1),
  33. "update": 0,
  34. "values": [0]
  35. }
  36.  
  37. [sub_resource type="Animation" id="Animation_3piau"]
  38. resource_name = "floodlight"
  39. length = 3.0
  40. loop_mode = 1
  41. tracks/0/type = "value"
  42. tracks/0/imported = false
  43. tracks/0/enabled = true
  44. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  45. tracks/0/interp = 1
  46. tracks/0/loop_wrap = true
  47. tracks/0/keys = {
  48. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  49. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  50. "update": 0,
  51. "values": [0, 0, 0.5, 0.5, 0]
  52. }
  53.  
  54. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  55. _data = {
  56. "RESET": SubResource("Animation_x136i"),
  57. "floodlight": SubResource("Animation_3piau")
  58. }
  59.  
  60. [node name="Weapon0005" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  61. collision_layer = 4
  62. script = ExtResource("1_3lu3r")
  63. FirePoint = NodePath("AnimatedSprite/FirePoint")
  64. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  65. GripPoint = NodePath("GripPoint")
  66. AnimationPlayer = NodePath("AnimationPlayer")
  67. ShadowSprite = NodePath("ShadowSprite")
  68. AnimatedSprite = NodePath("AnimatedSprite")
  69. Collision = NodePath("Collision")
  70.  
  71. [node name="ShadowSprite" type="Sprite2D" parent="."]
  72. z_index = -1
  73. material = SubResource("ShaderMaterial_cbiyh")
  74.  
  75. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  76. material = SubResource("ShaderMaterial_o36tv")
  77. sprite_frames = ExtResource("2_m3plc")
  78.  
  79. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  80. position = Vector2(-1, -3.5)
  81.  
  82. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  83. position = Vector2(20, -3.5)
  84.  
  85. [node name="GripPoint" type="Marker2D" parent="."]
  86. position = Vector2(-9, 0)
  87.  
  88. [node name="Collision" type="CollisionShape2D" parent="."]
  89. shape = SubResource("RectangleShape2D_3p5jk")
  90.  
  91. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  92. libraries = {
  93. "": SubResource("AnimationLibrary_trkjd")
  94. }