// 该类为自动生成的, 请不要手动编辑, 以免造成代码丢失 public static partial class UiManager { public static class UiNames { public const string BottomTips = "BottomTips"; public const string Debugger = "Debugger"; public const string EditorColorPicker = "EditorColorPicker"; public const string EditorDungeonGroup = "EditorDungeonGroup"; public const string EditorForm = "EditorForm"; public const string EditorImportCombination = "EditorImportCombination"; public const string EditorInfo = "EditorInfo"; public const string EditorInput = "EditorInput"; public const string EditorManager = "EditorManager"; public const string EditorTileImage = "EditorTileImage"; public const string EditorTips = "EditorTips"; public const string EditorTools = "EditorTools"; public const string EditorWindow = "EditorWindow"; public const string Loading = "Loading"; public const string Main = "Main"; public const string MapEditor = "MapEditor"; public const string MapEditorCreateMark = "MapEditorCreateMark"; public const string MapEditorCreatePreinstall = "MapEditorCreatePreinstall"; public const string MapEditorCreateRoom = "MapEditorCreateRoom"; public const string MapEditorMapLayer = "MapEditorMapLayer"; public const string MapEditorMapMark = "MapEditorMapMark"; public const string MapEditorMapTile = "MapEditorMapTile"; public const string MapEditorProject = "MapEditorProject"; public const string MapEditorSelectObject = "MapEditorSelectObject"; public const string MapEditorTools = "MapEditorTools"; public const string PauseMenu = "PauseMenu"; public const string RoomMap = "RoomMap"; public const string RoomUI = "RoomUI"; public const string Setting = "Setting"; public const string Settlement = "Settlement"; public const string TileSetEditor = "TileSetEditor"; public const string TileSetEditorCombination = "TileSetEditorCombination"; public const string TileSetEditorImport = "TileSetEditorImport"; public const string TileSetEditorProject = "TileSetEditorProject"; public const string TileSetEditorTerrain = "TileSetEditorTerrain"; } /// <summary> /// 创建 BottomTips, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.BottomTips.BottomTipsPanel Create_BottomTips() { return CreateUi<UI.BottomTips.BottomTipsPanel>(UiNames.BottomTips); } /// <summary> /// 打开 BottomTips, 并返回UI实例 /// </summary> public static UI.BottomTips.BottomTipsPanel Open_BottomTips() { return OpenUi<UI.BottomTips.BottomTipsPanel>(UiNames.BottomTips); } /// <summary> /// 隐藏 BottomTips 的所有实例 /// </summary> public static void Hide_BottomTips() { var uiInstance = Get_BottomTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 BottomTips 的所有实例 /// </summary> public static void Destroy_BottomTips() { var uiInstance = Get_BottomTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 BottomTips 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.BottomTips.BottomTipsPanel[] Get_BottomTips_Instance() { return GetUiInstance<UI.BottomTips.BottomTipsPanel>(nameof(UI.BottomTips.BottomTips)); } /// <summary> /// 创建 Debugger, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.Debugger.DebuggerPanel Create_Debugger() { return CreateUi<UI.Debugger.DebuggerPanel>(UiNames.Debugger); } /// <summary> /// 打开 Debugger, 并返回UI实例 /// </summary> public static UI.Debugger.DebuggerPanel Open_Debugger() { return OpenUi<UI.Debugger.DebuggerPanel>(UiNames.Debugger); } /// <summary> /// 隐藏 Debugger 的所有实例 /// </summary> public static void Hide_Debugger() { var uiInstance = Get_Debugger_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 Debugger 的所有实例 /// </summary> public static void Destroy_Debugger() { var uiInstance = Get_Debugger_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 Debugger 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.Debugger.DebuggerPanel[] Get_Debugger_Instance() { return GetUiInstance<UI.Debugger.DebuggerPanel>(nameof(UI.Debugger.Debugger)); } /// <summary> /// 创建 EditorColorPicker, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorColorPicker.EditorColorPickerPanel Create_EditorColorPicker() { return CreateUi<UI.EditorColorPicker.EditorColorPickerPanel>(UiNames.EditorColorPicker); } /// <summary> /// 打开 EditorColorPicker, 并返回UI实例 /// </summary> public static UI.EditorColorPicker.EditorColorPickerPanel Open_EditorColorPicker() { return OpenUi<UI.EditorColorPicker.EditorColorPickerPanel>(UiNames.EditorColorPicker); } /// <summary> /// 隐藏 EditorColorPicker 的所有实例 /// </summary> public static void Hide_EditorColorPicker() { var uiInstance = Get_EditorColorPicker_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorColorPicker 的所有实例 /// </summary> public static void Destroy_EditorColorPicker() { var uiInstance = Get_EditorColorPicker_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorColorPicker 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorColorPicker.EditorColorPickerPanel[] Get_EditorColorPicker_Instance() { return GetUiInstance<UI.EditorColorPicker.EditorColorPickerPanel>(nameof(UI.EditorColorPicker.EditorColorPicker)); } /// <summary> /// 创建 EditorDungeonGroup, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorDungeonGroup.EditorDungeonGroupPanel Create_EditorDungeonGroup() { return CreateUi<UI.EditorDungeonGroup.EditorDungeonGroupPanel>(UiNames.EditorDungeonGroup); } /// <summary> /// 打开 EditorDungeonGroup, 并返回UI实例 /// </summary> public static UI.EditorDungeonGroup.EditorDungeonGroupPanel Open_EditorDungeonGroup() { return OpenUi<UI.EditorDungeonGroup.EditorDungeonGroupPanel>(UiNames.EditorDungeonGroup); } /// <summary> /// 隐藏 EditorDungeonGroup 的所有实例 /// </summary> public static void Hide_EditorDungeonGroup() { var uiInstance = Get_EditorDungeonGroup_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorDungeonGroup 的所有实例 /// </summary> public static void Destroy_EditorDungeonGroup() { var uiInstance = Get_EditorDungeonGroup_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorDungeonGroup 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorDungeonGroup.EditorDungeonGroupPanel[] Get_EditorDungeonGroup_Instance() { return GetUiInstance<UI.EditorDungeonGroup.EditorDungeonGroupPanel>(nameof(UI.EditorDungeonGroup.EditorDungeonGroup)); } /// <summary> /// 创建 EditorForm, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorForm.EditorFormPanel Create_EditorForm() { return CreateUi<UI.EditorForm.EditorFormPanel>(UiNames.EditorForm); } /// <summary> /// 打开 EditorForm, 并返回UI实例 /// </summary> public static UI.EditorForm.EditorFormPanel Open_EditorForm() { return OpenUi<UI.EditorForm.EditorFormPanel>(UiNames.EditorForm); } /// <summary> /// 隐藏 EditorForm 的所有实例 /// </summary> public static void Hide_EditorForm() { var uiInstance = Get_EditorForm_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorForm 的所有实例 /// </summary> public static void Destroy_EditorForm() { var uiInstance = Get_EditorForm_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorForm 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorForm.EditorFormPanel[] Get_EditorForm_Instance() { return GetUiInstance<UI.EditorForm.EditorFormPanel>(nameof(UI.EditorForm.EditorForm)); } /// <summary> /// 创建 EditorImportCombination, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorImportCombination.EditorImportCombinationPanel Create_EditorImportCombination() { return CreateUi<UI.EditorImportCombination.EditorImportCombinationPanel>(UiNames.EditorImportCombination); } /// <summary> /// 打开 EditorImportCombination, 并返回UI实例 /// </summary> public static UI.EditorImportCombination.EditorImportCombinationPanel Open_EditorImportCombination() { return OpenUi<UI.EditorImportCombination.EditorImportCombinationPanel>(UiNames.EditorImportCombination); } /// <summary> /// 隐藏 EditorImportCombination 的所有实例 /// </summary> public static void Hide_EditorImportCombination() { var uiInstance = Get_EditorImportCombination_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorImportCombination 的所有实例 /// </summary> public static void Destroy_EditorImportCombination() { var uiInstance = Get_EditorImportCombination_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorImportCombination 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorImportCombination.EditorImportCombinationPanel[] Get_EditorImportCombination_Instance() { return GetUiInstance<UI.EditorImportCombination.EditorImportCombinationPanel>(nameof(UI.EditorImportCombination.EditorImportCombination)); } /// <summary> /// 创建 EditorInfo, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorInfo.EditorInfoPanel Create_EditorInfo() { return CreateUi<UI.EditorInfo.EditorInfoPanel>(UiNames.EditorInfo); } /// <summary> /// 打开 EditorInfo, 并返回UI实例 /// </summary> public static UI.EditorInfo.EditorInfoPanel Open_EditorInfo() { return OpenUi<UI.EditorInfo.EditorInfoPanel>(UiNames.EditorInfo); } /// <summary> /// 隐藏 EditorInfo 的所有实例 /// </summary> public static void Hide_EditorInfo() { var uiInstance = Get_EditorInfo_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorInfo 的所有实例 /// </summary> public static void Destroy_EditorInfo() { var uiInstance = Get_EditorInfo_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorInfo 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorInfo.EditorInfoPanel[] Get_EditorInfo_Instance() { return GetUiInstance<UI.EditorInfo.EditorInfoPanel>(nameof(UI.EditorInfo.EditorInfo)); } /// <summary> /// 创建 EditorInput, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorInput.EditorInputPanel Create_EditorInput() { return CreateUi<UI.EditorInput.EditorInputPanel>(UiNames.EditorInput); } /// <summary> /// 打开 EditorInput, 并返回UI实例 /// </summary> public static UI.EditorInput.EditorInputPanel Open_EditorInput() { return OpenUi<UI.EditorInput.EditorInputPanel>(UiNames.EditorInput); } /// <summary> /// 隐藏 EditorInput 的所有实例 /// </summary> public static void Hide_EditorInput() { var uiInstance = Get_EditorInput_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorInput 的所有实例 /// </summary> public static void Destroy_EditorInput() { var uiInstance = Get_EditorInput_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorInput 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorInput.EditorInputPanel[] Get_EditorInput_Instance() { return GetUiInstance<UI.EditorInput.EditorInputPanel>(nameof(UI.EditorInput.EditorInput)); } /// <summary> /// 创建 EditorManager, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorManager.EditorManagerPanel Create_EditorManager() { return CreateUi<UI.EditorManager.EditorManagerPanel>(UiNames.EditorManager); } /// <summary> /// 打开 EditorManager, 并返回UI实例 /// </summary> public static UI.EditorManager.EditorManagerPanel Open_EditorManager() { return OpenUi<UI.EditorManager.EditorManagerPanel>(UiNames.EditorManager); } /// <summary> /// 隐藏 EditorManager 的所有实例 /// </summary> public static void Hide_EditorManager() { var uiInstance = Get_EditorManager_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorManager 的所有实例 /// </summary> public static void Destroy_EditorManager() { var uiInstance = Get_EditorManager_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorManager 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorManager.EditorManagerPanel[] Get_EditorManager_Instance() { return GetUiInstance<UI.EditorManager.EditorManagerPanel>(nameof(UI.EditorManager.EditorManager)); } /// <summary> /// 创建 EditorTileImage, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorTileImage.EditorTileImagePanel Create_EditorTileImage() { return CreateUi<UI.EditorTileImage.EditorTileImagePanel>(UiNames.EditorTileImage); } /// <summary> /// 打开 EditorTileImage, 并返回UI实例 /// </summary> public static UI.EditorTileImage.EditorTileImagePanel Open_EditorTileImage() { return OpenUi<UI.EditorTileImage.EditorTileImagePanel>(UiNames.EditorTileImage); } /// <summary> /// 隐藏 EditorTileImage 的所有实例 /// </summary> public static void Hide_EditorTileImage() { var uiInstance = Get_EditorTileImage_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorTileImage 的所有实例 /// </summary> public static void Destroy_EditorTileImage() { var uiInstance = Get_EditorTileImage_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorTileImage 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorTileImage.EditorTileImagePanel[] Get_EditorTileImage_Instance() { return GetUiInstance<UI.EditorTileImage.EditorTileImagePanel>(nameof(UI.EditorTileImage.EditorTileImage)); } /// <summary> /// 创建 EditorTips, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorTips.EditorTipsPanel Create_EditorTips() { return CreateUi<UI.EditorTips.EditorTipsPanel>(UiNames.EditorTips); } /// <summary> /// 打开 EditorTips, 并返回UI实例 /// </summary> public static UI.EditorTips.EditorTipsPanel Open_EditorTips() { return OpenUi<UI.EditorTips.EditorTipsPanel>(UiNames.EditorTips); } /// <summary> /// 隐藏 EditorTips 的所有实例 /// </summary> public static void Hide_EditorTips() { var uiInstance = Get_EditorTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorTips 的所有实例 /// </summary> public static void Destroy_EditorTips() { var uiInstance = Get_EditorTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorTips 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorTips.EditorTipsPanel[] Get_EditorTips_Instance() { return GetUiInstance<UI.EditorTips.EditorTipsPanel>(nameof(UI.EditorTips.EditorTips)); } /// <summary> /// 创建 EditorTools, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorTools.EditorToolsPanel Create_EditorTools() { return CreateUi<UI.EditorTools.EditorToolsPanel>(UiNames.EditorTools); } /// <summary> /// 打开 EditorTools, 并返回UI实例 /// </summary> public static UI.EditorTools.EditorToolsPanel Open_EditorTools() { return OpenUi<UI.EditorTools.EditorToolsPanel>(UiNames.EditorTools); } /// <summary> /// 隐藏 EditorTools 的所有实例 /// </summary> public static void Hide_EditorTools() { var uiInstance = Get_EditorTools_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorTools 的所有实例 /// </summary> public static void Destroy_EditorTools() { var uiInstance = Get_EditorTools_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorTools 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorTools.EditorToolsPanel[] Get_EditorTools_Instance() { return GetUiInstance<UI.EditorTools.EditorToolsPanel>(nameof(UI.EditorTools.EditorTools)); } /// <summary> /// 创建 EditorWindow, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorWindow.EditorWindowPanel Create_EditorWindow() { return CreateUi<UI.EditorWindow.EditorWindowPanel>(UiNames.EditorWindow); } /// <summary> /// 打开 EditorWindow, 并返回UI实例 /// </summary> public static UI.EditorWindow.EditorWindowPanel Open_EditorWindow() { return OpenUi<UI.EditorWindow.EditorWindowPanel>(UiNames.EditorWindow); } /// <summary> /// 隐藏 EditorWindow 的所有实例 /// </summary> public static void Hide_EditorWindow() { var uiInstance = Get_EditorWindow_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorWindow 的所有实例 /// </summary> public static void Destroy_EditorWindow() { var uiInstance = Get_EditorWindow_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorWindow 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorWindow.EditorWindowPanel[] Get_EditorWindow_Instance() { return GetUiInstance<UI.EditorWindow.EditorWindowPanel>(nameof(UI.EditorWindow.EditorWindow)); } /// <summary> /// 创建 Loading, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.Loading.LoadingPanel Create_Loading() { return CreateUi<UI.Loading.LoadingPanel>(UiNames.Loading); } /// <summary> /// 打开 Loading, 并返回UI实例 /// </summary> public static UI.Loading.LoadingPanel Open_Loading() { return OpenUi<UI.Loading.LoadingPanel>(UiNames.Loading); } /// <summary> /// 隐藏 Loading 的所有实例 /// </summary> public static void Hide_Loading() { var uiInstance = Get_Loading_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 Loading 的所有实例 /// </summary> public static void Destroy_Loading() { var uiInstance = Get_Loading_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 Loading 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.Loading.LoadingPanel[] Get_Loading_Instance() { return GetUiInstance<UI.Loading.LoadingPanel>(nameof(UI.Loading.Loading)); } /// <summary> /// 创建 Main, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.Main.MainPanel Create_Main() { return CreateUi<UI.Main.MainPanel>(UiNames.Main); } /// <summary> /// 打开 Main, 并返回UI实例 /// </summary> public static UI.Main.MainPanel Open_Main() { return OpenUi<UI.Main.MainPanel>(UiNames.Main); } /// <summary> /// 隐藏 Main 的所有实例 /// </summary> public static void Hide_Main() { var uiInstance = Get_Main_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 Main 的所有实例 /// </summary> public static void Destroy_Main() { var uiInstance = Get_Main_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 Main 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.Main.MainPanel[] Get_Main_Instance() { return GetUiInstance<UI.Main.MainPanel>(nameof(UI.Main.Main)); } /// <summary> /// 创建 MapEditor, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditor.MapEditorPanel Create_MapEditor() { return CreateUi<UI.MapEditor.MapEditorPanel>(UiNames.MapEditor); } /// <summary> /// 打开 MapEditor, 并返回UI实例 /// </summary> public static UI.MapEditor.MapEditorPanel Open_MapEditor() { return OpenUi<UI.MapEditor.MapEditorPanel>(UiNames.MapEditor); } /// <summary> /// 隐藏 MapEditor 的所有实例 /// </summary> public static void Hide_MapEditor() { var uiInstance = Get_MapEditor_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditor 的所有实例 /// </summary> public static void Destroy_MapEditor() { var uiInstance = Get_MapEditor_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditor 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditor.MapEditorPanel[] Get_MapEditor_Instance() { return GetUiInstance<UI.MapEditor.MapEditorPanel>(nameof(UI.MapEditor.MapEditor)); } /// <summary> /// 创建 MapEditorCreateMark, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel Create_MapEditorCreateMark() { return CreateUi<UI.MapEditorCreateMark.MapEditorCreateMarkPanel>(UiNames.MapEditorCreateMark); } /// <summary> /// 打开 MapEditorCreateMark, 并返回UI实例 /// </summary> public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel Open_MapEditorCreateMark() { return OpenUi<UI.MapEditorCreateMark.MapEditorCreateMarkPanel>(UiNames.MapEditorCreateMark); } /// <summary> /// 隐藏 MapEditorCreateMark 的所有实例 /// </summary> public static void Hide_MapEditorCreateMark() { var uiInstance = Get_MapEditorCreateMark_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorCreateMark 的所有实例 /// </summary> public static void Destroy_MapEditorCreateMark() { var uiInstance = Get_MapEditorCreateMark_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorCreateMark 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel[] Get_MapEditorCreateMark_Instance() { return GetUiInstance<UI.MapEditorCreateMark.MapEditorCreateMarkPanel>(nameof(UI.MapEditorCreateMark.MapEditorCreateMark)); } /// <summary> /// 创建 MapEditorCreatePreinstall, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel Create_MapEditorCreatePreinstall() { return CreateUi<UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel>(UiNames.MapEditorCreatePreinstall); } /// <summary> /// 打开 MapEditorCreatePreinstall, 并返回UI实例 /// </summary> public static UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel Open_MapEditorCreatePreinstall() { return OpenUi<UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel>(UiNames.MapEditorCreatePreinstall); } /// <summary> /// 隐藏 MapEditorCreatePreinstall 的所有实例 /// </summary> public static void Hide_MapEditorCreatePreinstall() { var uiInstance = Get_MapEditorCreatePreinstall_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorCreatePreinstall 的所有实例 /// </summary> public static void Destroy_MapEditorCreatePreinstall() { var uiInstance = Get_MapEditorCreatePreinstall_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorCreatePreinstall 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel[] Get_MapEditorCreatePreinstall_Instance() { return GetUiInstance<UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel>(nameof(UI.MapEditorCreatePreinstall.MapEditorCreatePreinstall)); } /// <summary> /// 创建 MapEditorCreateRoom, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel Create_MapEditorCreateRoom() { return CreateUi<UI.MapEditorCreateRoom.MapEditorCreateRoomPanel>(UiNames.MapEditorCreateRoom); } /// <summary> /// 打开 MapEditorCreateRoom, 并返回UI实例 /// </summary> public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel Open_MapEditorCreateRoom() { return OpenUi<UI.MapEditorCreateRoom.MapEditorCreateRoomPanel>(UiNames.MapEditorCreateRoom); } /// <summary> /// 隐藏 MapEditorCreateRoom 的所有实例 /// </summary> public static void Hide_MapEditorCreateRoom() { var uiInstance = Get_MapEditorCreateRoom_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorCreateRoom 的所有实例 /// </summary> public static void Destroy_MapEditorCreateRoom() { var uiInstance = Get_MapEditorCreateRoom_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorCreateRoom 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel[] Get_MapEditorCreateRoom_Instance() { return GetUiInstance<UI.MapEditorCreateRoom.MapEditorCreateRoomPanel>(nameof(UI.MapEditorCreateRoom.MapEditorCreateRoom)); } /// <summary> /// 创建 MapEditorMapLayer, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorMapLayer.MapEditorMapLayerPanel Create_MapEditorMapLayer() { return CreateUi<UI.MapEditorMapLayer.MapEditorMapLayerPanel>(UiNames.MapEditorMapLayer); } /// <summary> /// 打开 MapEditorMapLayer, 并返回UI实例 /// </summary> public static UI.MapEditorMapLayer.MapEditorMapLayerPanel Open_MapEditorMapLayer() { return OpenUi<UI.MapEditorMapLayer.MapEditorMapLayerPanel>(UiNames.MapEditorMapLayer); } /// <summary> /// 隐藏 MapEditorMapLayer 的所有实例 /// </summary> public static void Hide_MapEditorMapLayer() { var uiInstance = Get_MapEditorMapLayer_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorMapLayer 的所有实例 /// </summary> public static void Destroy_MapEditorMapLayer() { var uiInstance = Get_MapEditorMapLayer_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorMapLayer 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorMapLayer.MapEditorMapLayerPanel[] Get_MapEditorMapLayer_Instance() { return GetUiInstance<UI.MapEditorMapLayer.MapEditorMapLayerPanel>(nameof(UI.MapEditorMapLayer.MapEditorMapLayer)); } /// <summary> /// 创建 MapEditorMapMark, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorMapMark.MapEditorMapMarkPanel Create_MapEditorMapMark() { return CreateUi<UI.MapEditorMapMark.MapEditorMapMarkPanel>(UiNames.MapEditorMapMark); } /// <summary> /// 打开 MapEditorMapMark, 并返回UI实例 /// </summary> public static UI.MapEditorMapMark.MapEditorMapMarkPanel Open_MapEditorMapMark() { return OpenUi<UI.MapEditorMapMark.MapEditorMapMarkPanel>(UiNames.MapEditorMapMark); } /// <summary> /// 隐藏 MapEditorMapMark 的所有实例 /// </summary> public static void Hide_MapEditorMapMark() { var uiInstance = Get_MapEditorMapMark_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorMapMark 的所有实例 /// </summary> public static void Destroy_MapEditorMapMark() { var uiInstance = Get_MapEditorMapMark_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorMapMark 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorMapMark.MapEditorMapMarkPanel[] Get_MapEditorMapMark_Instance() { return GetUiInstance<UI.MapEditorMapMark.MapEditorMapMarkPanel>(nameof(UI.MapEditorMapMark.MapEditorMapMark)); } /// <summary> /// 创建 MapEditorMapTile, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorMapTile.MapEditorMapTilePanel Create_MapEditorMapTile() { return CreateUi<UI.MapEditorMapTile.MapEditorMapTilePanel>(UiNames.MapEditorMapTile); } /// <summary> /// 打开 MapEditorMapTile, 并返回UI实例 /// </summary> public static UI.MapEditorMapTile.MapEditorMapTilePanel Open_MapEditorMapTile() { return OpenUi<UI.MapEditorMapTile.MapEditorMapTilePanel>(UiNames.MapEditorMapTile); } /// <summary> /// 隐藏 MapEditorMapTile 的所有实例 /// </summary> public static void Hide_MapEditorMapTile() { var uiInstance = Get_MapEditorMapTile_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorMapTile 的所有实例 /// </summary> public static void Destroy_MapEditorMapTile() { var uiInstance = Get_MapEditorMapTile_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorMapTile 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorMapTile.MapEditorMapTilePanel[] Get_MapEditorMapTile_Instance() { return GetUiInstance<UI.MapEditorMapTile.MapEditorMapTilePanel>(nameof(UI.MapEditorMapTile.MapEditorMapTile)); } /// <summary> /// 创建 MapEditorProject, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorProject.MapEditorProjectPanel Create_MapEditorProject() { return CreateUi<UI.MapEditorProject.MapEditorProjectPanel>(UiNames.MapEditorProject); } /// <summary> /// 打开 MapEditorProject, 并返回UI实例 /// </summary> public static UI.MapEditorProject.MapEditorProjectPanel Open_MapEditorProject() { return OpenUi<UI.MapEditorProject.MapEditorProjectPanel>(UiNames.MapEditorProject); } /// <summary> /// 隐藏 MapEditorProject 的所有实例 /// </summary> public static void Hide_MapEditorProject() { var uiInstance = Get_MapEditorProject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorProject 的所有实例 /// </summary> public static void Destroy_MapEditorProject() { var uiInstance = Get_MapEditorProject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorProject 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorProject.MapEditorProjectPanel[] Get_MapEditorProject_Instance() { return GetUiInstance<UI.MapEditorProject.MapEditorProjectPanel>(nameof(UI.MapEditorProject.MapEditorProject)); } /// <summary> /// 创建 MapEditorSelectObject, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel Create_MapEditorSelectObject() { return CreateUi<UI.MapEditorSelectObject.MapEditorSelectObjectPanel>(UiNames.MapEditorSelectObject); } /// <summary> /// 打开 MapEditorSelectObject, 并返回UI实例 /// </summary> public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel Open_MapEditorSelectObject() { return OpenUi<UI.MapEditorSelectObject.MapEditorSelectObjectPanel>(UiNames.MapEditorSelectObject); } /// <summary> /// 隐藏 MapEditorSelectObject 的所有实例 /// </summary> public static void Hide_MapEditorSelectObject() { var uiInstance = Get_MapEditorSelectObject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorSelectObject 的所有实例 /// </summary> public static void Destroy_MapEditorSelectObject() { var uiInstance = Get_MapEditorSelectObject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorSelectObject 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel[] Get_MapEditorSelectObject_Instance() { return GetUiInstance<UI.MapEditorSelectObject.MapEditorSelectObjectPanel>(nameof(UI.MapEditorSelectObject.MapEditorSelectObject)); } /// <summary> /// 创建 MapEditorTools, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorTools.MapEditorToolsPanel Create_MapEditorTools() { return CreateUi<UI.MapEditorTools.MapEditorToolsPanel>(UiNames.MapEditorTools); } /// <summary> /// 打开 MapEditorTools, 并返回UI实例 /// </summary> public static UI.MapEditorTools.MapEditorToolsPanel Open_MapEditorTools() { return OpenUi<UI.MapEditorTools.MapEditorToolsPanel>(UiNames.MapEditorTools); } /// <summary> /// 隐藏 MapEditorTools 的所有实例 /// </summary> public static void Hide_MapEditorTools() { var uiInstance = Get_MapEditorTools_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorTools 的所有实例 /// </summary> public static void Destroy_MapEditorTools() { var uiInstance = Get_MapEditorTools_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorTools 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorTools.MapEditorToolsPanel[] Get_MapEditorTools_Instance() { return GetUiInstance<UI.MapEditorTools.MapEditorToolsPanel>(nameof(UI.MapEditorTools.MapEditorTools)); } /// <summary> /// 创建 PauseMenu, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.PauseMenu.PauseMenuPanel Create_PauseMenu() { return CreateUi<UI.PauseMenu.PauseMenuPanel>(UiNames.PauseMenu); } /// <summary> /// 打开 PauseMenu, 并返回UI实例 /// </summary> public static UI.PauseMenu.PauseMenuPanel Open_PauseMenu() { return OpenUi<UI.PauseMenu.PauseMenuPanel>(UiNames.PauseMenu); } /// <summary> /// 隐藏 PauseMenu 的所有实例 /// </summary> public static void Hide_PauseMenu() { var uiInstance = Get_PauseMenu_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 PauseMenu 的所有实例 /// </summary> public static void Destroy_PauseMenu() { var uiInstance = Get_PauseMenu_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 PauseMenu 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.PauseMenu.PauseMenuPanel[] Get_PauseMenu_Instance() { return GetUiInstance<UI.PauseMenu.PauseMenuPanel>(nameof(UI.PauseMenu.PauseMenu)); } /// <summary> /// 创建 RoomMap, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.RoomMap.RoomMapPanel Create_RoomMap() { return CreateUi<UI.RoomMap.RoomMapPanel>(UiNames.RoomMap); } /// <summary> /// 打开 RoomMap, 并返回UI实例 /// </summary> public static UI.RoomMap.RoomMapPanel Open_RoomMap() { return OpenUi<UI.RoomMap.RoomMapPanel>(UiNames.RoomMap); } /// <summary> /// 隐藏 RoomMap 的所有实例 /// </summary> public static void Hide_RoomMap() { var uiInstance = Get_RoomMap_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 RoomMap 的所有实例 /// </summary> public static void Destroy_RoomMap() { var uiInstance = Get_RoomMap_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 RoomMap 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.RoomMap.RoomMapPanel[] Get_RoomMap_Instance() { return GetUiInstance<UI.RoomMap.RoomMapPanel>(nameof(UI.RoomMap.RoomMap)); } /// <summary> /// 创建 RoomUI, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.RoomUI.RoomUIPanel Create_RoomUI() { return CreateUi<UI.RoomUI.RoomUIPanel>(UiNames.RoomUI); } /// <summary> /// 打开 RoomUI, 并返回UI实例 /// </summary> public static UI.RoomUI.RoomUIPanel Open_RoomUI() { return OpenUi<UI.RoomUI.RoomUIPanel>(UiNames.RoomUI); } /// <summary> /// 隐藏 RoomUI 的所有实例 /// </summary> public static void Hide_RoomUI() { var uiInstance = Get_RoomUI_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 RoomUI 的所有实例 /// </summary> public static void Destroy_RoomUI() { var uiInstance = Get_RoomUI_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 RoomUI 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.RoomUI.RoomUIPanel[] Get_RoomUI_Instance() { return GetUiInstance<UI.RoomUI.RoomUIPanel>(nameof(UI.RoomUI.RoomUI)); } /// <summary> /// 创建 Setting, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.Setting.SettingPanel Create_Setting() { return CreateUi<UI.Setting.SettingPanel>(UiNames.Setting); } /// <summary> /// 打开 Setting, 并返回UI实例 /// </summary> public static UI.Setting.SettingPanel Open_Setting() { return OpenUi<UI.Setting.SettingPanel>(UiNames.Setting); } /// <summary> /// 隐藏 Setting 的所有实例 /// </summary> public static void Hide_Setting() { var uiInstance = Get_Setting_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 Setting 的所有实例 /// </summary> public static void Destroy_Setting() { var uiInstance = Get_Setting_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 Setting 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.Setting.SettingPanel[] Get_Setting_Instance() { return GetUiInstance<UI.Setting.SettingPanel>(nameof(UI.Setting.Setting)); } /// <summary> /// 创建 Settlement, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.Settlement.SettlementPanel Create_Settlement() { return CreateUi<UI.Settlement.SettlementPanel>(UiNames.Settlement); } /// <summary> /// 打开 Settlement, 并返回UI实例 /// </summary> public static UI.Settlement.SettlementPanel Open_Settlement() { return OpenUi<UI.Settlement.SettlementPanel>(UiNames.Settlement); } /// <summary> /// 隐藏 Settlement 的所有实例 /// </summary> public static void Hide_Settlement() { var uiInstance = Get_Settlement_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 Settlement 的所有实例 /// </summary> public static void Destroy_Settlement() { var uiInstance = Get_Settlement_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 Settlement 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.Settlement.SettlementPanel[] Get_Settlement_Instance() { return GetUiInstance<UI.Settlement.SettlementPanel>(nameof(UI.Settlement.Settlement)); } /// <summary> /// 创建 TileSetEditor, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.TileSetEditor.TileSetEditorPanel Create_TileSetEditor() { return CreateUi<UI.TileSetEditor.TileSetEditorPanel>(UiNames.TileSetEditor); } /// <summary> /// 打开 TileSetEditor, 并返回UI实例 /// </summary> public static UI.TileSetEditor.TileSetEditorPanel Open_TileSetEditor() { return OpenUi<UI.TileSetEditor.TileSetEditorPanel>(UiNames.TileSetEditor); } /// <summary> /// 隐藏 TileSetEditor 的所有实例 /// </summary> public static void Hide_TileSetEditor() { var uiInstance = Get_TileSetEditor_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 TileSetEditor 的所有实例 /// </summary> public static void Destroy_TileSetEditor() { var uiInstance = Get_TileSetEditor_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 TileSetEditor 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.TileSetEditor.TileSetEditorPanel[] Get_TileSetEditor_Instance() { return GetUiInstance<UI.TileSetEditor.TileSetEditorPanel>(nameof(UI.TileSetEditor.TileSetEditor)); } /// <summary> /// 创建 TileSetEditorCombination, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.TileSetEditorCombination.TileSetEditorCombinationPanel Create_TileSetEditorCombination() { return CreateUi<UI.TileSetEditorCombination.TileSetEditorCombinationPanel>(UiNames.TileSetEditorCombination); } /// <summary> /// 打开 TileSetEditorCombination, 并返回UI实例 /// </summary> public static UI.TileSetEditorCombination.TileSetEditorCombinationPanel Open_TileSetEditorCombination() { return OpenUi<UI.TileSetEditorCombination.TileSetEditorCombinationPanel>(UiNames.TileSetEditorCombination); } /// <summary> /// 隐藏 TileSetEditorCombination 的所有实例 /// </summary> public static void Hide_TileSetEditorCombination() { var uiInstance = Get_TileSetEditorCombination_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 TileSetEditorCombination 的所有实例 /// </summary> public static void Destroy_TileSetEditorCombination() { var uiInstance = Get_TileSetEditorCombination_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 TileSetEditorCombination 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.TileSetEditorCombination.TileSetEditorCombinationPanel[] Get_TileSetEditorCombination_Instance() { return GetUiInstance<UI.TileSetEditorCombination.TileSetEditorCombinationPanel>(nameof(UI.TileSetEditorCombination.TileSetEditorCombination)); } /// <summary> /// 创建 TileSetEditorImport, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.TileSetEditorImport.TileSetEditorImportPanel Create_TileSetEditorImport() { return CreateUi<UI.TileSetEditorImport.TileSetEditorImportPanel>(UiNames.TileSetEditorImport); } /// <summary> /// 打开 TileSetEditorImport, 并返回UI实例 /// </summary> public static UI.TileSetEditorImport.TileSetEditorImportPanel Open_TileSetEditorImport() { return OpenUi<UI.TileSetEditorImport.TileSetEditorImportPanel>(UiNames.TileSetEditorImport); } /// <summary> /// 隐藏 TileSetEditorImport 的所有实例 /// </summary> public static void Hide_TileSetEditorImport() { var uiInstance = Get_TileSetEditorImport_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 TileSetEditorImport 的所有实例 /// </summary> public static void Destroy_TileSetEditorImport() { var uiInstance = Get_TileSetEditorImport_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 TileSetEditorImport 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.TileSetEditorImport.TileSetEditorImportPanel[] Get_TileSetEditorImport_Instance() { return GetUiInstance<UI.TileSetEditorImport.TileSetEditorImportPanel>(nameof(UI.TileSetEditorImport.TileSetEditorImport)); } /// <summary> /// 创建 TileSetEditorProject, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.TileSetEditorProject.TileSetEditorProjectPanel Create_TileSetEditorProject() { return CreateUi<UI.TileSetEditorProject.TileSetEditorProjectPanel>(UiNames.TileSetEditorProject); } /// <summary> /// 打开 TileSetEditorProject, 并返回UI实例 /// </summary> public static UI.TileSetEditorProject.TileSetEditorProjectPanel Open_TileSetEditorProject() { return OpenUi<UI.TileSetEditorProject.TileSetEditorProjectPanel>(UiNames.TileSetEditorProject); } /// <summary> /// 隐藏 TileSetEditorProject 的所有实例 /// </summary> public static void Hide_TileSetEditorProject() { var uiInstance = Get_TileSetEditorProject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 TileSetEditorProject 的所有实例 /// </summary> public static void Destroy_TileSetEditorProject() { var uiInstance = Get_TileSetEditorProject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 TileSetEditorProject 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.TileSetEditorProject.TileSetEditorProjectPanel[] Get_TileSetEditorProject_Instance() { return GetUiInstance<UI.TileSetEditorProject.TileSetEditorProjectPanel>(nameof(UI.TileSetEditorProject.TileSetEditorProject)); } /// <summary> /// 创建 TileSetEditorTerrain, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.TileSetEditorTerrain.TileSetEditorTerrainPanel Create_TileSetEditorTerrain() { return CreateUi<UI.TileSetEditorTerrain.TileSetEditorTerrainPanel>(UiNames.TileSetEditorTerrain); } /// <summary> /// 打开 TileSetEditorTerrain, 并返回UI实例 /// </summary> public static UI.TileSetEditorTerrain.TileSetEditorTerrainPanel Open_TileSetEditorTerrain() { return OpenUi<UI.TileSetEditorTerrain.TileSetEditorTerrainPanel>(UiNames.TileSetEditorTerrain); } /// <summary> /// 隐藏 TileSetEditorTerrain 的所有实例 /// </summary> public static void Hide_TileSetEditorTerrain() { var uiInstance = Get_TileSetEditorTerrain_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 TileSetEditorTerrain 的所有实例 /// </summary> public static void Destroy_TileSetEditorTerrain() { var uiInstance = Get_TileSetEditorTerrain_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 TileSetEditorTerrain 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.TileSetEditorTerrain.TileSetEditorTerrainPanel[] Get_TileSetEditorTerrain_Instance() { return GetUiInstance<UI.TileSetEditorTerrain.TileSetEditorTerrainPanel>(nameof(UI.TileSetEditorTerrain.TileSetEditorTerrain)); } }