using Godot; /// <summary> /// 道具接口 /// </summary> public interface IProp { /// <summary> /// 获取道具所在的坐标 /// </summary> Vector2 GetItemPosition(); /// <summary> /// 返回是否能互动 /// </summary> /// <param name="master">触发者</param> CheckInteractiveResult CheckInteractive(Role master); /// <summary> /// 与角色互动时调用 /// </summary> /// <param name="master">触发者</param> void Interactive(Role master); }