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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0009.tscn
  1. [gd_scene load_steps=11 format=3 uid="uid://2lb2h8qunqyu"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_6fbtx"]
  4. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_eprgt"]
  5. [ext_resource type="SpriteFrames" uid="uid://c0xwj3kpk02ua" path="res://resource/spriteFrames/weapon/Weapon0009.tres" id="2_4kxpd"]
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  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_6fbtx")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
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  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("1_6fbtx")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = true
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29. shader_parameter/grey = 0.0
  30.  
  31. [sub_resource type="RectangleShape2D" id="RectangleShape2D_jbuu3"]
  32. size = Vector2(18, 6)
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  34. [sub_resource type="Animation" id="Animation_x136i"]
  35. length = 0.001
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  38. tracks/0/enabled = true
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  56. "transitions": PackedFloat32Array(1),
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  74. tracks/3/enabled = true
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  76. tracks/3/interp = 1
  77. tracks/3/loop_wrap = true
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  85. [sub_resource type="Animation" id="Animation_3piau"]
  86. resource_name = "floodlight"
  87. length = 3.0
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  90. tracks/0/imported = false
  91. tracks/0/enabled = true
  92. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  93. tracks/0/interp = 1
  94. tracks/0/loop_wrap = true
  95. tracks/0/keys = {
  96. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  97. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  98. "update": 0,
  99. "values": [0, 0, 0.5, 0.5, 0]
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  102. [sub_resource type="Animation" id="Animation_juv2q"]
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  105. step = 0.02
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  107. tracks/0/imported = false
  108. tracks/0/enabled = true
  109. tracks/0/path = NodePath(".:rotation")
  110. tracks/0/interp = 1
  111. tracks/0/loop_wrap = true
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  114. "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
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  120. tracks/1/enabled = true
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  123. tracks/1/loop_wrap = true
  124. tracks/1/keys = {
  125. "times": PackedFloat32Array(0),
  126. "transitions": PackedFloat32Array(1),
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  128. "values": [&"reloading_frame"]
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  132. tracks/2/enabled = true
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  143. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
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  146. "floodlight": SubResource("Animation_3piau"),
  147. "reloading": SubResource("Animation_juv2q")
  148. }
  149.  
  150. [node name="Weapon0009" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  151. collision_layer = 4
  152. script = ExtResource("1_eprgt")
  153. FirePoint = NodePath("AnimatedSprite/FirePoint")
  154. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  155. GripPoint = NodePath("GripPoint")
  156. AnimationPlayer = NodePath("AnimationPlayer")
  157. ShadowSprite = NodePath("ShadowSprite")
  158. AnimatedSprite = NodePath("AnimatedSprite")
  159. Collision = NodePath("Collision")
  160.  
  161. [node name="ShadowSprite" type="Sprite2D" parent="."]
  162. z_index = -1
  163. material = SubResource("ShaderMaterial_cbiyh")
  164.  
  165. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  166. material = SubResource("ShaderMaterial_o36tv")
  167. sprite_frames = ExtResource("2_4kxpd")
  168. animation = &"reloading_frame"
  169.  
  170. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  171. position = Vector2(-2, -2)
  172.  
  173. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  174. position = Vector2(13, -0.5)
  175.  
  176. [node name="GripPoint" type="Marker2D" parent="."]
  177. position = Vector2(-6, 1)
  178.  
  179. [node name="Collision" type="CollisionShape2D" parent="."]
  180. visible = false
  181. position = Vector2(0, 1)
  182. shape = SubResource("RectangleShape2D_jbuu3")
  183.  
  184. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  185. libraries = {
  186. "": SubResource("AnimationLibrary_trkjd")
  187. }