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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / weapon / Weapon0009.tres
  1. [gd_resource type="SpriteFrames" load_steps=8 format=3 uid="uid://c0xwj3kpk02ua"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://qd7hufitblaf" path="res://resource/sprite/weapon/weapon0009/weapon0009.png" id="1_kidjv"]
  4. [ext_resource type="Texture2D" uid="uid://bvw6batqb8dv8" path="res://resource/sprite/weapon/weapon0009/Weapon0009_reload.png" id="2_3282c"]
  5.  
  6. [sub_resource type="AtlasTexture" id="AtlasTexture_isstj"]
  7. atlas = ExtResource("2_3282c")
  8. region = Rect2(0, 0, 32, 24)
  9.  
  10. [sub_resource type="AtlasTexture" id="AtlasTexture_6v16h"]
  11. atlas = ExtResource("2_3282c")
  12. region = Rect2(32, 0, 32, 24)
  13.  
  14. [sub_resource type="AtlasTexture" id="AtlasTexture_jjjl6"]
  15. atlas = ExtResource("2_3282c")
  16. region = Rect2(64, 0, 32, 24)
  17.  
  18. [sub_resource type="AtlasTexture" id="AtlasTexture_nykj1"]
  19. atlas = ExtResource("2_3282c")
  20. region = Rect2(96, 0, 32, 24)
  21.  
  22. [sub_resource type="AtlasTexture" id="AtlasTexture_6s7uc"]
  23. atlas = ExtResource("2_3282c")
  24. region = Rect2(128, 0, 32, 24)
  25.  
  26. [resource]
  27. animations = [{
  28. "frames": [{
  29. "duration": 1.0,
  30. "texture": ExtResource("1_kidjv")
  31. }],
  32. "loop": false,
  33. "name": &"default",
  34. "speed": 5.0
  35. }, {
  36. "frames": [{
  37. "duration": 1.0,
  38. "texture": SubResource("AtlasTexture_isstj")
  39. }, {
  40. "duration": 1.0,
  41. "texture": SubResource("AtlasTexture_6v16h")
  42. }, {
  43. "duration": 1.0,
  44. "texture": SubResource("AtlasTexture_jjjl6")
  45. }, {
  46. "duration": 1.0,
  47. "texture": SubResource("AtlasTexture_nykj1")
  48. }, {
  49. "duration": 1.0,
  50. "texture": SubResource("AtlasTexture_6s7uc")
  51. }],
  52. "loop": true,
  53. "name": &"reloading_frame",
  54. "speed": 5.0
  55. }]