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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy0002.tscn
[gd_scene load_steps=7 format=3 uid="uid://b5r3hd8kv2wmd"]

[ext_resource type="PackedScene" uid="uid://dxeqcssparqoo" path="res://prefab/role/template/EnemyTemplate.tscn" id="1_rikvp"]
[ext_resource type="Script" path="res://src/game/activity/role/enemy/Enemy.cs" id="2_wjtfl"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_gr4gs"]
[ext_resource type="SpriteFrames" uid="uid://ctpkpxgcwb583" path="res://resource/spriteFrames/role/Enemy0002.tres" id="4_ehtyi"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_7theg"]
resource_local_to_scene = true
shader = ExtResource("3_gr4gs")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ntjmx"]
resource_local_to_scene = true
shader = ExtResource("3_gr4gs")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[node name="Enemy0002" node_paths=PackedStringArray("ViewRay", "NavigationAgent2D", "NavigationPoint", "FirePoint", "HurtArea", "HurtCollision", "InteractiveArea", "InteractiveCollision", "TipRoot", "TipSprite", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_rikvp")]
script = ExtResource("2_wjtfl")
ViewRay = NodePath("ViewRay")
NavigationAgent2D = NodePath("NavigationPoint/NavigationAgent2D")
NavigationPoint = NodePath("NavigationPoint")
FirePoint = NodePath("AnimatedSprite/FirePoint")
HurtArea = NodePath("HurtArea")
HurtCollision = NodePath("HurtArea/HurtCollision")
InteractiveArea = NodePath("InteractiveArea")
InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision")
TipRoot = NodePath("TipRoot")
TipSprite = NodePath("TipRoot/TipSprite")
AnimationPlayer = NodePath("AnimationPlayer")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_7theg")

[node name="AnimatedSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_ntjmx")
position = Vector2(0, -10)
sprite_frames = ExtResource("4_ehtyi")
animation = &"attack"

[node name="FirePoint" type="Marker2D" parent="AnimatedSprite" index="0"]
position = Vector2(9, 4)