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DungeonShooting / DungeonShooting_Godot / prefab / ui / EditorWindow.tscn
[gd_scene load_steps=2 format=3 uid="uid://bw342xeqc5div"]

[ext_resource type="Script" path="res://src/game/ui/editorWindow/EditorWindowPanel.cs" id="1_bfitg"]

[node name="EditorWindow" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_bfitg")
Layer = 3

[node name="Bg" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.235294)

[node name="Window" type="Window" parent="."]
title = "标题"
initial_position = 1
size = Vector2i(500, 350)
visible = false
min_size = Vector2i(500, 350)
theme_override_constants/title_height = 33

[node name="Panel" type="Panel" parent="Window"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

[node name="VBoxContainer" type="VBoxContainer" parent="Window/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

[node name="Body" type="MarginContainer" parent="Window/Panel/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10

[node name="HBoxContainer" type="HBoxContainer" parent="Window/Panel/VBoxContainer"]
custom_minimum_size = Vector2(0, 70)
layout_mode = 2

[node name="CustomButton" type="CenterContainer" parent="Window/Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3

[node name="Button" type="Button" parent="Window/Panel/VBoxContainer/HBoxContainer/CustomButton"]
layout_mode = 2
size_flags_horizontal = 3
text = "确定"