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DungeonShooting / DungeonShooting_Godot / src / game / GameConfig.cs
@小李xl 小李xl on 18 Jul 2023 1 KB 完整的读取配置流程
  1.  
  2. using Godot;
  3.  
  4. public static class GameConfig
  5. {
  6. // --------------------- 可配置项 ---------------------
  7. /// <summary>
  8. /// 散射计算的默认距离
  9. /// </summary>
  10. public static float ScatteringDistance = 300;
  11. /// <summary>
  12. /// 重力加速度
  13. /// </summary>
  14. public static float G = 250f;
  15.  
  16. // ----------------------- 常量 -----------------------
  17. /// <summary>
  18. /// 连接房间的过道宽度
  19. /// </summary>
  20. public const int CorridorWidth = 4;
  21. /// <summary>
  22. /// 游戏地图网格大小
  23. /// </summary>
  24. public const int TileCellSize = 16;
  25. /// <summary>
  26. /// 房间最小间距
  27. /// </summary>
  28. public const int RoomSpace = 4;
  29.  
  30. /// <summary>
  31. /// 地图配置路径
  32. /// </summary>
  33. public const string RoomTileDir = "resource/map/tileMaps/";
  34. /// <summary>
  35. /// 房间配置汇总数据路径
  36. /// </summary>
  37. public const string RoomTileConfigFile = "resource/map/RoomConfig.json";
  38. /// <summary>
  39. /// ui预制体路径
  40. /// </summary>
  41. public const string UiPrefabDir = "prefab/ui/";
  42. /// <summary>
  43. /// ui代码根路径
  44. /// </summary>
  45. public const string UiCodeDir = "src/game/ui/";
  46. /// <summary>
  47. /// TileMap 底板的层级
  48. /// </summary>
  49. public const int FloorMapLayer = 0;
  50. /// <summary>
  51. /// TileMap 中层的层级
  52. /// </summary>
  53. public const int MiddleMapLayer = 1;
  54. /// <summary>
  55. /// TileMap 上层的层级
  56. /// </summary>
  57. public const int TopMapLayer = 2;
  58. /// <summary>
  59. /// 连接房间的过道的地板层级
  60. /// </summary>
  61. public const int AisleFloorMapLayer = 3;
  62.  
  63. /// <summary>
  64. /// 配置层级的自定义数据名称
  65. /// </summary>
  66. public const string CustomTileLayerName = "TileLayer";
  67. }