namespace UI.MapEditorCreateRoom; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorCreateRoom : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(this, GetNodeOrNull<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public MapEditorCreateRoom() : base(nameof(MapEditorCreateRoom)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer.RoomNameLabel /// </summary> public class RoomNameLabel : UiNode<MapEditorCreateRoom, Godot.Label, RoomNameLabel> { public RoomNameLabel(MapEditorCreateRoom uiPanel, Godot.Label node) : base(uiPanel, node) { } public override RoomNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer.RoomNameInput /// </summary> public class RoomNameInput : UiNode<MapEditorCreateRoom, Godot.LineEdit, RoomNameInput> { public RoomNameInput(MapEditorCreateRoom uiPanel, Godot.LineEdit node) : base(uiPanel, node) { } public override RoomNameInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorCreateRoom, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.RoomNameLabel /// </summary> public RoomNameLabel L_RoomNameLabel { get { if (_L_RoomNameLabel == null) _L_RoomNameLabel = new RoomNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("RoomNameLabel")); return _L_RoomNameLabel; } } private RoomNameLabel _L_RoomNameLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.RoomNameInput /// </summary> public RoomNameInput L_RoomNameInput { get { if (_L_RoomNameInput == null) _L_RoomNameInput = new RoomNameInput(UiPanel, Instance.GetNodeOrNull<Godot.LineEdit>("RoomNameInput")); return _L_RoomNameInput; } } private RoomNameInput _L_RoomNameInput; public HBoxContainer(MapEditorCreateRoom uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2.GroupNameLabel /// </summary> public class GroupNameLabel : UiNode<MapEditorCreateRoom, Godot.Label, GroupNameLabel> { public GroupNameLabel(MapEditorCreateRoom uiPanel, Godot.Label node) : base(uiPanel, node) { } public override GroupNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2.GroupSelect /// </summary> public class GroupSelect : UiNode<MapEditorCreateRoom, Godot.OptionButton, GroupSelect> { public GroupSelect(MapEditorCreateRoom uiPanel, Godot.OptionButton node) : base(uiPanel, node) { } public override GroupSelect Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2 /// </summary> public class HBoxContainer2 : UiNode<MapEditorCreateRoom, Godot.HBoxContainer, HBoxContainer2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.GroupNameLabel /// </summary> public GroupNameLabel L_GroupNameLabel { get { if (_L_GroupNameLabel == null) _L_GroupNameLabel = new GroupNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("GroupNameLabel")); return _L_GroupNameLabel; } } private GroupNameLabel _L_GroupNameLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.GroupSelect /// </summary> public GroupSelect L_GroupSelect { get { if (_L_GroupSelect == null) _L_GroupSelect = new GroupSelect(UiPanel, Instance.GetNodeOrNull<Godot.OptionButton>("GroupSelect")); return _L_GroupSelect; } } private GroupSelect _L_GroupSelect; public HBoxContainer2(MapEditorCreateRoom uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3.TypeNameLabel /// </summary> public class TypeNameLabel : UiNode<MapEditorCreateRoom, Godot.Label, TypeNameLabel> { public TypeNameLabel(MapEditorCreateRoom uiPanel, Godot.Label node) : base(uiPanel, node) { } public override TypeNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3.TypeSelect /// </summary> public class TypeSelect : UiNode<MapEditorCreateRoom, Godot.OptionButton, TypeSelect> { public TypeSelect(MapEditorCreateRoom uiPanel, Godot.OptionButton node) : base(uiPanel, node) { } public override TypeSelect Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3 /// </summary> public class HBoxContainer3 : UiNode<MapEditorCreateRoom, Godot.HBoxContainer, HBoxContainer3> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.TypeNameLabel /// </summary> public TypeNameLabel L_TypeNameLabel { get { if (_L_TypeNameLabel == null) _L_TypeNameLabel = new TypeNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("TypeNameLabel")); return _L_TypeNameLabel; } } private TypeNameLabel _L_TypeNameLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.TypeSelect /// </summary> public TypeSelect L_TypeSelect { get { if (_L_TypeSelect == null) _L_TypeSelect = new TypeSelect(UiPanel, Instance.GetNodeOrNull<Godot.OptionButton>("TypeSelect")); return _L_TypeSelect; } } private TypeSelect _L_TypeSelect; public HBoxContainer3(MapEditorCreateRoom uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4.WeightNameLabel /// </summary> public class WeightNameLabel : UiNode<MapEditorCreateRoom, Godot.Label, WeightNameLabel> { public WeightNameLabel(MapEditorCreateRoom uiPanel, Godot.Label node) : base(uiPanel, node) { } public override WeightNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4.WeightInput /// </summary> public class WeightInput : UiNode<MapEditorCreateRoom, Godot.SpinBox, WeightInput> { public WeightInput(MapEditorCreateRoom uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override WeightInput Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4 /// </summary> public class HBoxContainer4 : UiNode<MapEditorCreateRoom, Godot.HBoxContainer, HBoxContainer4> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.WeightNameLabel /// </summary> public WeightNameLabel L_WeightNameLabel { get { if (_L_WeightNameLabel == null) _L_WeightNameLabel = new WeightNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("WeightNameLabel")); return _L_WeightNameLabel; } } private WeightNameLabel _L_WeightNameLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.WeightInput /// </summary> public WeightInput L_WeightInput { get { if (_L_WeightInput == null) _L_WeightInput = new WeightInput(UiPanel, Instance.GetNodeOrNull<Godot.SpinBox>("WeightInput")); return _L_WeightInput; } } private WeightInput _L_WeightInput; public HBoxContainer4(MapEditorCreateRoom uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer4 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorCreateRoom, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.HBoxContainer2 /// </summary> public HBoxContainer2 L_HBoxContainer2 { get { if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer2")); return _L_HBoxContainer2; } } private HBoxContainer2 _L_HBoxContainer2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.HBoxContainer3 /// </summary> public HBoxContainer3 L_HBoxContainer3 { get { if (_L_HBoxContainer3 == null) _L_HBoxContainer3 = new HBoxContainer3(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer3")); return _L_HBoxContainer3; } } private HBoxContainer3 _L_HBoxContainer3; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.HBoxContainer4 /// </summary> public HBoxContainer4 L_HBoxContainer4 { get { if (_L_HBoxContainer4 == null) _L_HBoxContainer4 = new HBoxContainer4(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer4")); return _L_HBoxContainer4; } } private HBoxContainer4 _L_HBoxContainer4; public VBoxContainer(MapEditorCreateRoom uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorCreateRoom.MarginContainer /// </summary> public class MarginContainer : UiNode<MapEditorCreateRoom, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreateRoom.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public MarginContainer(MapEditorCreateRoom uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer.RoomNameLabel /// </summary> public RoomNameLabel S_RoomNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomNameLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer.RoomNameInput /// </summary> public RoomNameInput S_RoomNameInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomNameInput; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_MarginContainer.L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2.GroupNameLabel /// </summary> public GroupNameLabel S_GroupNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupNameLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2.GroupSelect /// </summary> public GroupSelect S_GroupSelect => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupSelect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2 /// </summary> public HBoxContainer2 S_HBoxContainer2 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3.TypeNameLabel /// </summary> public TypeNameLabel S_TypeNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer3.L_TypeNameLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3.TypeSelect /// </summary> public TypeSelect S_TypeSelect => L_MarginContainer.L_VBoxContainer.L_HBoxContainer3.L_TypeSelect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3 /// </summary> public HBoxContainer3 S_HBoxContainer3 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer3; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4.WeightNameLabel /// </summary> public WeightNameLabel S_WeightNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer4.L_WeightNameLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4.WeightInput /// </summary> public WeightInput S_WeightInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer4.L_WeightInput; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4 /// </summary> public HBoxContainer4 S_HBoxContainer4 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer4; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_MarginContainer.L_VBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer /// </summary> public MarginContainer S_MarginContainer => L_MarginContainer; }