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DungeonShooting / prefab / weapon / shell / ShellCase.tscn
  1. [gd_scene load_steps=2 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/shell/shellCase.png" type="Texture" id=1]
  4.  
  5. [node name="ShellCase" type="Sprite"]
  6. texture = ExtResource( 1 )