using Godot; /// <summary> /// 声音管理 背景音乐管理 音效在特定位置 处理 /// </summary> public class SoundManager { public static SoundManager Instance { get => SingleTon.singleTon; } private static class SingleTon { internal static SoundManager singleTon = new SoundManager(); } private AudioStreamPlayer audioStreamPlayer = new AudioStreamPlayer(); }