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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_W.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://wmedlesabvr3"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_agux2"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_wx2w3"]
  5. [ext_resource type="SpriteFrames" uid="uid://cpdt5ywrsruu3" path="res://resource/spriteFrames/other/RoomDoor_W_Up.tres" id="3_veggu"]
  6. [ext_resource type="SpriteFrames" uid="uid://qq3h0mh4r12i" path="res://resource/spriteFrames/other/RoomDoor_W_Down.tres" id="4_dnjb6"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_wx2w3")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = false
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("2_wx2w3")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = false
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27.  
  28. [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ko2r"]
  29. resource_local_to_scene = true
  30. size = Vector2(14, 40)
  31.  
  32. [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  33. script = ExtResource("1_agux2")
  34. ShadowSprite = NodePath("ShadowSprite")
  35. AnimatedSprite = NodePath("AnimatedSprite")
  36. Collision = NodePath("Collision")
  37.  
  38. [node name="ShadowSprite" type="Sprite2D" parent="."]
  39. z_index = -1
  40. material = SubResource("ShaderMaterial_yvwpk")
  41.  
  42. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  43. material = SubResource("ShaderMaterial_t4ayq")
  44. position = Vector2(-9, -10)
  45. sprite_frames = ExtResource("3_veggu")
  46. animation = &"openDoor"
  47. autoplay = "default"
  48. frame = 4
  49. frame_progress = 1.0
  50.  
  51. [node name="AnimatedSpriteDown" type="AnimatedSprite2D" parent="."]
  52. material = SubResource("ShaderMaterial_t4ayq")
  53. position = Vector2(-9, -10)
  54. sprite_frames = ExtResource("4_dnjb6")
  55. animation = &"openDoor"
  56. autoplay = "default"
  57. frame = 4
  58. frame_progress = 1.0
  59.  
  60. [node name="Collision" type="CollisionShape2D" parent="."]
  61. position = Vector2(0, 4)
  62. shape = SubResource("RectangleShape2D_2ko2r")