[gd_scene load_steps=13 format=3 uid="uid://b8s1dgu63fddf"] [ext_resource type="PackedScene" uid="uid://dbrig6dq441wo" path="res://prefab/role/template/EnemyTemplate.tscn" id="1_2vqwe"] [ext_resource type="Script" path="res://src/game/activity/role/enemy/Enemy.cs" id="2_0pcq3"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x8agd"] [ext_resource type="SpriteFrames" uid="uid://cnctpyrn02rhd" path="res://resource/spriteFrames/role/Enemy0001.tres" id="4_qv8w5"] [ext_resource type="Animation" uid="uid://b4mgiysicdk2b" path="res://resource/animation/enemy/Enemy_reset.res" id="5_ffnft"] [ext_resource type="Animation" uid="uid://gvkkxspcdwrp" path="res://resource/animation/enemy/Enemy_astonished.res" id="5_jyt15"] [ext_resource type="Animation" uid="uid://16rxpnsgj5tl" path="res://resource/animation/enemy/Enemy_notify.res" id="6_x8gmo"] [ext_resource type="Animation" uid="uid://cmje7jsgrhgmx" path="res://resource/animation/enemy/Enemy_query.res" id="7_e37p2"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7y56"] resource_local_to_scene = true shader = ExtResource("3_x8agd") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2kup1"] resource_local_to_scene = true shader = ExtResource("3_x8agd") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_rkrey"] size = Vector2(12, 18) [sub_resource type="AnimationLibrary" id="AnimationLibrary_ur1ug"] _data = { "RESET": ExtResource("5_ffnft"), "astonished": ExtResource("5_jyt15"), "notify": ExtResource("6_x8gmo"), "query": ExtResource("7_e37p2") } [node name="Enemy0001" node_paths=PackedStringArray("ViewRay", "NavigationAgent2D", "NavigationPoint", "FirePoint", "HurtArea", "HurtCollision", "InteractiveArea", "InteractiveCollision", "TipRoot", "TipSprite", "AnimationPlayer", "MountPoint", "BackMountPoint", "MeleeAttackArea", "MeleeAttackCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_2vqwe")] script = ExtResource("2_0pcq3") ViewRay = NodePath("ViewRay") NavigationAgent2D = NodePath("NavigationPoint/NavigationAgent2D") NavigationPoint = NodePath("NavigationPoint") FirePoint = NodePath("FirePoint") HurtArea = NodePath("HurtArea") HurtCollision = NodePath("HurtArea/HurtCollision") InteractiveArea = NodePath("InteractiveArea") InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision") TipRoot = NodePath("TipRoot") TipSprite = NodePath("TipRoot/TipSprite") AnimationPlayer = NodePath("AnimationPlayer") MountPoint = NodePath("MountPoint") BackMountPoint = NodePath("BackMountPoint") MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea") MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_f7y56") [node name="AnimatedSprite" parent="." index="2"] material = SubResource("ShaderMaterial_2kup1") sprite_frames = ExtResource("4_qv8w5") [node name="HurtCollision" parent="HurtArea" index="0"] shape = SubResource("RectangleShape2D_rkrey") [node name="FirePoint" parent="." index="8"] position = Vector2(2, -9) [node name="AnimationPlayer" parent="." index="11"] libraries = { "": SubResource("AnimationLibrary_ur1ug") }