[gd_scene load_steps=13 format=3 uid="uid://daqsdld5gnwwr"] [ext_resource type="PackedScene" uid="uid://dbrig6dq441wo" path="res://prefab/role/template/EnemyTemplate.tscn" id="1_fanet"] [ext_resource type="Script" path="res://src/game/activity/role/enemy/NoWeaponEnemy.cs" id="2_3an4s"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_yunbp"] [ext_resource type="SpriteFrames" uid="uid://ctpkpxgcwb583" path="res://resource/spriteFrames/role/Enemy0002.tres" id="3_hbsqi"] [ext_resource type="Animation" uid="uid://gvkkxspcdwrp" path="res://resource/animation/enemy/Enemy_astonished.res" id="5_p7gwr"] [ext_resource type="Animation" uid="uid://b4mgiysicdk2b" path="res://resource/animation/enemy/Enemy_reset.res" id="6_pt7v0"] [ext_resource type="Animation" uid="uid://cmje7jsgrhgmx" path="res://resource/animation/enemy/Enemy_query.res" id="7_h4cls"] [ext_resource type="Animation" uid="uid://16rxpnsgj5tl" path="res://resource/animation/enemy/Enemy_notify.res" id="8_0688j"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_5rnql"] resource_local_to_scene = true shader = ExtResource("2_yunbp") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_4qvs8"] resource_local_to_scene = true shader = ExtResource("2_yunbp") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="Animation" id="Animation_bn678"] resource_name = "attack" length = 0.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [&"attack"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0, 7] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"ShootBullet" }] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_3ge8m"] _data = { "RESET": ExtResource("6_pt7v0"), "astonished": ExtResource("5_p7gwr"), "attack": SubResource("Animation_bn678"), "notify": ExtResource("8_0688j"), "query": ExtResource("7_h4cls") } [node name="Enemy0002" node_paths=PackedStringArray("ViewRay", "NavigationAgent2D", "NavigationPoint", "FirePoint", "HurtArea", "HurtCollision", "InteractiveArea", "InteractiveCollision", "TipRoot", "TipSprite", "AnimationPlayer", "MountPoint", "BackMountPoint", "MeleeAttackArea", "MeleeAttackCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_fanet")] script = ExtResource("2_3an4s") CanPickUpWeapon = false ViewRay = NodePath("ViewRay") NavigationAgent2D = NodePath("NavigationPoint/NavigationAgent2D") NavigationPoint = NodePath("NavigationPoint") FirePoint = NodePath("FirePoint") HurtArea = NodePath("HurtArea") HurtCollision = NodePath("HurtArea/HurtCollision") InteractiveArea = NodePath("InteractiveArea") InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision") TipRoot = NodePath("TipRoot") TipSprite = NodePath("TipRoot/TipSprite") AnimationPlayer = NodePath("AnimationPlayer") MountPoint = NodePath("MountPoint") BackMountPoint = NodePath("BackMountPoint") MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea") MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_5rnql") [node name="AnimatedSprite" parent="." index="2"] material = SubResource("ShaderMaterial_4qvs8") sprite_frames = ExtResource("3_hbsqi") animation = &"attack" offset = Vector2(0, -9) [node name="HurtCollision" parent="HurtArea" index="0"] position = Vector2(0, -7) [node name="MountPoint" parent="." index="7"] position = Vector2(4, -9) [node name="FirePoint" parent="." index="8"] position = Vector2(7, -6) [node name="AnimationPlayer" parent="." index="11"] libraries = { "": SubResource("AnimationLibrary_3ge8m") }