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DungeonShooting / DungeonShooting_Godot / resource / map / tileSet / TileSet_old.tres
  1. [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bn21mn0gu6jel"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/map/tileSprite/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1_vqd0o"]
  4.  
  5.  
  6. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkmbu"]
  7. texture = ExtResource("1_vqd0o")
  8. 0:0/0 = 0
  9. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  10. 0:0/0/physics_layer_0/angular_velocity = 0.0
  11. 1:0/0 = 0
  12. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  13. 1:0/0/physics_layer_0/angular_velocity = 0.0
  14. 2:0/0 = 0
  15. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  16. 2:0/0/physics_layer_0/angular_velocity = 0.0
  17. 3:0/0 = 0
  18. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  19. 3:0/0/physics_layer_0/angular_velocity = 0.0
  20. 4:0/0 = 0
  21. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  22. 4:0/0/physics_layer_0/angular_velocity = 0.0
  23. 5:0/0 = 0
  24. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  25. 5:0/0/physics_layer_0/angular_velocity = 0.0
  26. 6:0/0 = 0
  27. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  28. 6:0/0/physics_layer_0/angular_velocity = 0.0
  29. 7:0/0 = 0
  30. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  31. 7:0/0/physics_layer_0/angular_velocity = 0.0
  32. 8:0/0 = 0
  33. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  34. 8:0/0/physics_layer_0/angular_velocity = 0.0
  35. 9:0/0 = 0
  36. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  37. 9:0/0/physics_layer_0/angular_velocity = 0.0
  38. 10:0/0 = 0
  39. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  40. 10:0/0/physics_layer_0/angular_velocity = 0.0
  41. 11:0/0 = 0
  42. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  43. 11:0/0/physics_layer_0/angular_velocity = 0.0
  44. 12:0/0 = 0
  45. 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  46. 12:0/0/physics_layer_0/angular_velocity = 0.0
  47. 13:0/0 = 0
  48. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  49. 13:0/0/physics_layer_0/angular_velocity = 0.0
  50. 14:0/0 = 0
  51. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  52. 14:0/0/physics_layer_0/angular_velocity = 0.0
  53. 15:0/0 = 0
  54. 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  55. 15:0/0/physics_layer_0/angular_velocity = 0.0
  56. 0:1/0 = 0
  57. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  58. 0:1/0/physics_layer_0/angular_velocity = 0.0
  59. 1:1/0 = 0
  60. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  61. 1:1/0/physics_layer_0/angular_velocity = 0.0
  62. 2:1/0 = 0
  63. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  64. 2:1/0/physics_layer_0/angular_velocity = 0.0
  65. 3:1/0 = 0
  66. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  67. 3:1/0/physics_layer_0/angular_velocity = 0.0
  68. 4:1/0 = 0
  69. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  70. 4:1/0/physics_layer_0/angular_velocity = 0.0
  71. 5:1/0 = 0
  72. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  73. 5:1/0/physics_layer_0/angular_velocity = 0.0
  74. 6:1/0 = 0
  75. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  76. 6:1/0/physics_layer_0/angular_velocity = 0.0
  77. 7:1/0 = 0
  78. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  79. 7:1/0/physics_layer_0/angular_velocity = 0.0
  80. 8:1/0 = 0
  81. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  82. 8:1/0/physics_layer_0/angular_velocity = 0.0
  83. 9:1/0 = 0
  84. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  85. 9:1/0/physics_layer_0/angular_velocity = 0.0
  86. 10:1/0 = 0
  87. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  88. 10:1/0/physics_layer_0/angular_velocity = 0.0
  89. 11:1/0 = 0
  90. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  91. 11:1/0/physics_layer_0/angular_velocity = 0.0
  92. 12:1/0 = 0
  93. 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  94. 12:1/0/physics_layer_0/angular_velocity = 0.0
  95. 13:1/0 = 0
  96. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  97. 13:1/0/physics_layer_0/angular_velocity = 0.0
  98. 14:1/0 = 0
  99. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  100. 14:1/0/physics_layer_0/angular_velocity = 0.0
  101. 15:1/0 = 0
  102. 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  103. 15:1/0/physics_layer_0/angular_velocity = 0.0
  104. 0:2/0 = 0
  105. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  106. 0:2/0/physics_layer_0/angular_velocity = 0.0
  107. 1:2/0 = 0
  108. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  109. 1:2/0/physics_layer_0/angular_velocity = 0.0
  110. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  111. 2:2/0 = 0
  112. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  113. 2:2/0/physics_layer_0/angular_velocity = 0.0
  114. 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  115. 3:2/0 = 0
  116. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  117. 3:2/0/physics_layer_0/angular_velocity = 0.0
  118. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  119. 4:2/0 = 0
  120. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  121. 4:2/0/physics_layer_0/angular_velocity = 0.0
  122. 5:2/0 = 0
  123. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  124. 5:2/0/physics_layer_0/angular_velocity = 0.0
  125. 6:2/0 = 0
  126. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  127. 6:2/0/physics_layer_0/angular_velocity = 0.0
  128. 7:2/0 = 0
  129. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  130. 7:2/0/physics_layer_0/angular_velocity = 0.0
  131. 8:2/0 = 0
  132. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  133. 8:2/0/physics_layer_0/angular_velocity = 0.0
  134. 9:2/0 = 0
  135. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  136. 9:2/0/physics_layer_0/angular_velocity = 0.0
  137. 10:2/0 = 0
  138. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 10:2/0/physics_layer_0/angular_velocity = 0.0
  140. 11:2/0 = 0
  141. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  142. 11:2/0/physics_layer_0/angular_velocity = 0.0
  143. 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  144. 12:2/0 = 0
  145. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  146. 12:2/0/physics_layer_0/angular_velocity = 0.0
  147. 13:2/0 = 0
  148. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  149. 13:2/0/physics_layer_0/angular_velocity = 0.0
  150. 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  151. 14:2/0 = 0
  152. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  153. 14:2/0/physics_layer_0/angular_velocity = 0.0
  154. 15:2/0 = 0
  155. 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  156. 15:2/0/physics_layer_0/angular_velocity = 0.0
  157. 0:3/0 = 0
  158. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  159. 0:3/0/physics_layer_0/angular_velocity = 0.0
  160. 1:3/0 = 0
  161. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  162. 1:3/0/physics_layer_0/angular_velocity = 0.0
  163. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  164. 2:3/0 = 0
  165. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  166. 2:3/0/physics_layer_0/angular_velocity = 0.0
  167. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  168. 3:3/0 = 0
  169. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  170. 3:3/0/physics_layer_0/angular_velocity = 0.0
  171. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  172. 4:3/0 = 0
  173. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  174. 4:3/0/physics_layer_0/angular_velocity = 0.0
  175. 5:3/0 = 0
  176. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  177. 5:3/0/physics_layer_0/angular_velocity = 0.0
  178. 6:3/0 = 0
  179. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  180. 6:3/0/physics_layer_0/angular_velocity = 0.0
  181. 7:3/0 = 0
  182. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  183. 7:3/0/physics_layer_0/angular_velocity = 0.0
  184. 8:3/0 = 0
  185. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  186. 8:3/0/physics_layer_0/angular_velocity = 0.0
  187. 9:3/0 = 0
  188. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  189. 9:3/0/physics_layer_0/angular_velocity = 0.0
  190. 10:3/0 = 0
  191. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  192. 10:3/0/physics_layer_0/angular_velocity = 0.0
  193. 11:3/0 = 0
  194. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  195. 11:3/0/physics_layer_0/angular_velocity = 0.0
  196. 12:3/0 = 0
  197. 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  198. 12:3/0/physics_layer_0/angular_velocity = 0.0
  199. 13:3/0 = 0
  200. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  201. 13:3/0/physics_layer_0/angular_velocity = 0.0
  202. 14:3/0 = 0
  203. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  204. 14:3/0/physics_layer_0/angular_velocity = 0.0
  205. 15:3/0 = 0
  206. 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  207. 15:3/0/physics_layer_0/angular_velocity = 0.0
  208. 0:4/0 = 0
  209. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  210. 0:4/0/physics_layer_0/angular_velocity = 0.0
  211. 1:4/0 = 0
  212. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  213. 1:4/0/physics_layer_0/angular_velocity = 0.0
  214. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  215. 2:4/0 = 0
  216. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  217. 2:4/0/physics_layer_0/angular_velocity = 0.0
  218. 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  219. 3:4/0 = 0
  220. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  221. 3:4/0/physics_layer_0/angular_velocity = 0.0
  222. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  223. 4:4/0 = 0
  224. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  225. 4:4/0/physics_layer_0/angular_velocity = 0.0
  226. 5:4/0 = 0
  227. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  228. 5:4/0/physics_layer_0/angular_velocity = 0.0
  229. 6:4/0 = 0
  230. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  231. 6:4/0/physics_layer_0/angular_velocity = 0.0
  232. 7:4/0 = 0
  233. 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  234. 7:4/0/physics_layer_0/angular_velocity = 0.0
  235. 8:4/0 = 0
  236. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  237. 8:4/0/physics_layer_0/angular_velocity = 0.0
  238. 9:4/0 = 0
  239. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  240. 9:4/0/physics_layer_0/angular_velocity = 0.0
  241. 10:4/0 = 0
  242. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  243. 10:4/0/physics_layer_0/angular_velocity = 0.0
  244. 11:4/0 = 0
  245. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  246. 11:4/0/physics_layer_0/angular_velocity = 0.0
  247. 12:4/0 = 0
  248. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  249. 12:4/0/physics_layer_0/angular_velocity = 0.0
  250. 13:4/0 = 0
  251. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  252. 13:4/0/physics_layer_0/angular_velocity = 0.0
  253. 14:4/0 = 0
  254. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  255. 14:4/0/physics_layer_0/angular_velocity = 0.0
  256. 15:4/0 = 0
  257. 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  258. 15:4/0/physics_layer_0/angular_velocity = 0.0
  259. 0:5/0 = 0
  260. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  261. 0:5/0/physics_layer_0/angular_velocity = 0.0
  262. 1:5/0 = 0
  263. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  264. 1:5/0/physics_layer_0/angular_velocity = 0.0
  265. 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  266. 2:5/0 = 0
  267. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  268. 2:5/0/physics_layer_0/angular_velocity = 0.0
  269. 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  270. 3:5/0 = 0
  271. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  272. 3:5/0/physics_layer_0/angular_velocity = 0.0
  273. 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  274. 4:5/0 = 0
  275. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  276. 4:5/0/physics_layer_0/angular_velocity = 0.0
  277. 5:5/0 = 0
  278. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  279. 5:5/0/physics_layer_0/angular_velocity = 0.0
  280. 6:5/0 = 0
  281. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  282. 6:5/0/physics_layer_0/angular_velocity = 0.0
  283. 7:5/0 = 0
  284. 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  285. 7:5/0/physics_layer_0/angular_velocity = 0.0
  286. 8:5/0 = 0
  287. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  288. 8:5/0/physics_layer_0/angular_velocity = 0.0
  289. 9:5/0 = 0
  290. 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  291. 9:5/0/physics_layer_0/angular_velocity = 0.0
  292. 10:5/0 = 0
  293. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  294. 10:5/0/physics_layer_0/angular_velocity = 0.0
  295. 11:5/0 = 0
  296. 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  297. 11:5/0/physics_layer_0/angular_velocity = 0.0
  298. 12:5/0 = 0
  299. 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  300. 12:5/0/physics_layer_0/angular_velocity = 0.0
  301. 13:5/0 = 0
  302. 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  303. 13:5/0/physics_layer_0/angular_velocity = 0.0
  304. 14:5/0 = 0
  305. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  306. 14:5/0/physics_layer_0/angular_velocity = 0.0
  307. 15:5/0 = 0
  308. 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  309. 15:5/0/physics_layer_0/angular_velocity = 0.0
  310. 0:6/0 = 0
  311. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  312. 0:6/0/physics_layer_0/angular_velocity = 0.0
  313. 1:6/0 = 0
  314. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  315. 1:6/0/physics_layer_0/angular_velocity = 0.0
  316. 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  317. 2:6/0 = 0
  318. 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  319. 2:6/0/physics_layer_0/angular_velocity = 0.0
  320. 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  321. 3:6/0 = 0
  322. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  323. 3:6/0/physics_layer_0/angular_velocity = 0.0
  324. 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  325. 4:6/0 = 0
  326. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  327. 4:6/0/physics_layer_0/angular_velocity = 0.0
  328. 5:6/0 = 0
  329. 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  330. 5:6/0/physics_layer_0/angular_velocity = 0.0
  331. 6:6/0 = 0
  332. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  333. 6:6/0/physics_layer_0/angular_velocity = 0.0
  334. 7:6/0 = 0
  335. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  336. 7:6/0/physics_layer_0/angular_velocity = 0.0
  337. 8:6/0 = 0
  338. 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  339. 8:6/0/physics_layer_0/angular_velocity = 0.0
  340. 9:6/0 = 0
  341. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  342. 9:6/0/physics_layer_0/angular_velocity = 0.0
  343. 10:6/0 = 0
  344. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  345. 10:6/0/physics_layer_0/angular_velocity = 0.0
  346. 11:6/0 = 0
  347. 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  348. 11:6/0/physics_layer_0/angular_velocity = 0.0
  349. 12:6/0 = 0
  350. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  351. 12:6/0/physics_layer_0/angular_velocity = 0.0
  352. 13:6/0 = 0
  353. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  354. 13:6/0/physics_layer_0/angular_velocity = 0.0
  355. 14:6/0 = 0
  356. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  357. 14:6/0/physics_layer_0/angular_velocity = 0.0
  358. 15:6/0 = 0
  359. 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  360. 15:6/0/physics_layer_0/angular_velocity = 0.0
  361. 0:7/0 = 0
  362. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  363. 0:7/0/physics_layer_0/angular_velocity = 0.0
  364. 1:7/0 = 0
  365. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  366. 1:7/0/physics_layer_0/angular_velocity = 0.0
  367. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  368. 2:7/0 = 0
  369. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  370. 2:7/0/physics_layer_0/angular_velocity = 0.0
  371. 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  372. 3:7/0 = 0
  373. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  374. 3:7/0/physics_layer_0/angular_velocity = 0.0
  375. 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  376. 4:7/0 = 0
  377. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  378. 4:7/0/physics_layer_0/angular_velocity = 0.0
  379. 5:7/0 = 0
  380. 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  381. 5:7/0/physics_layer_0/angular_velocity = 0.0
  382. 6:7/0 = 0
  383. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  384. 6:7/0/physics_layer_0/angular_velocity = 0.0
  385. 7:7/0 = 0
  386. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  387. 7:7/0/physics_layer_0/angular_velocity = 0.0
  388. 8:7/0 = 0
  389. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  390. 8:7/0/physics_layer_0/angular_velocity = 0.0
  391. 9:7/0 = 0
  392. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  393. 9:7/0/physics_layer_0/angular_velocity = 0.0
  394. 10:7/0 = 0
  395. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  396. 10:7/0/physics_layer_0/angular_velocity = 0.0
  397. 11:7/0 = 0
  398. 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  399. 11:7/0/physics_layer_0/angular_velocity = 0.0
  400. 12:7/0 = 0
  401. 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  402. 12:7/0/physics_layer_0/angular_velocity = 0.0
  403. 13:7/0 = 0
  404. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  405. 13:7/0/physics_layer_0/angular_velocity = 0.0
  406. 14:7/0 = 0
  407. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  408. 14:7/0/physics_layer_0/angular_velocity = 0.0
  409. 15:7/0 = 0
  410. 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  411. 15:7/0/physics_layer_0/angular_velocity = 0.0
  412. 0:8/0 = 0
  413. 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  414. 0:8/0/physics_layer_0/angular_velocity = 0.0
  415. 1:8/0 = 0
  416. 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  417. 1:8/0/physics_layer_0/angular_velocity = 0.0
  418. 2:8/0 = 0
  419. 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  420. 2:8/0/physics_layer_0/angular_velocity = 0.0
  421. 3:8/0 = 0
  422. 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  423. 3:8/0/physics_layer_0/angular_velocity = 0.0
  424. 4:8/0 = 0
  425. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  426. 4:8/0/physics_layer_0/angular_velocity = 0.0
  427. 5:8/0 = 0
  428. 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  429. 5:8/0/physics_layer_0/angular_velocity = 0.0
  430. 6:8/0 = 0
  431. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  432. 6:8/0/physics_layer_0/angular_velocity = 0.0
  433. 7:8/0 = 0
  434. 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  435. 7:8/0/physics_layer_0/angular_velocity = 0.0
  436. 8:8/0 = 0
  437. 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  438. 8:8/0/physics_layer_0/angular_velocity = 0.0
  439. 9:8/0 = 0
  440. 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  441. 9:8/0/physics_layer_0/angular_velocity = 0.0
  442. 10:8/0 = 0
  443. 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  444. 10:8/0/physics_layer_0/angular_velocity = 0.0
  445. 11:8/0 = 0
  446. 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  447. 11:8/0/physics_layer_0/angular_velocity = 0.0
  448. 12:8/0 = 0
  449. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  450. 12:8/0/physics_layer_0/angular_velocity = 0.0
  451. 13:8/0 = 0
  452. 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  453. 13:8/0/physics_layer_0/angular_velocity = 0.0
  454. 14:8/0 = 0
  455. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  456. 14:8/0/physics_layer_0/angular_velocity = 0.0
  457. 15:8/0 = 0
  458. 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  459. 15:8/0/physics_layer_0/angular_velocity = 0.0
  460. 0:9/0 = 0
  461. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  462. 0:9/0/physics_layer_0/angular_velocity = 0.0
  463. 1:9/0 = 0
  464. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  465. 1:9/0/physics_layer_0/angular_velocity = 0.0
  466. 2:9/0 = 0
  467. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  468. 2:9/0/physics_layer_0/angular_velocity = 0.0
  469. 3:9/0 = 0
  470. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  471. 3:9/0/physics_layer_0/angular_velocity = 0.0
  472. 4:9/0 = 0
  473. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  474. 4:9/0/physics_layer_0/angular_velocity = 0.0
  475. 5:9/0 = 0
  476. 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  477. 5:9/0/physics_layer_0/angular_velocity = 0.0
  478. 6:9/0 = 0
  479. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  480. 6:9/0/physics_layer_0/angular_velocity = 0.0
  481. 7:9/0 = 0
  482. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  483. 7:9/0/physics_layer_0/angular_velocity = 0.0
  484. 10:9/0 = 0
  485. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  486. 10:9/0/physics_layer_0/angular_velocity = 0.0
  487. 11:9/0 = 0
  488. 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  489. 11:9/0/physics_layer_0/angular_velocity = 0.0
  490. 12:9/0 = 0
  491. 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  492. 12:9/0/physics_layer_0/angular_velocity = 0.0
  493. 13:9/0 = 0
  494. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  495. 13:9/0/physics_layer_0/angular_velocity = 0.0
  496. 14:9/0 = 0
  497. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  498. 14:9/0/physics_layer_0/angular_velocity = 0.0
  499. 15:9/0 = 0
  500. 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  501. 15:9/0/physics_layer_0/angular_velocity = 0.0
  502. 0:10/0 = 0
  503. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  504. 0:10/0/physics_layer_0/angular_velocity = 0.0
  505. 1:10/0 = 0
  506. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  507. 1:10/0/physics_layer_0/angular_velocity = 0.0
  508. 2:10/0 = 0
  509. 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  510. 2:10/0/physics_layer_0/angular_velocity = 0.0
  511. 3:10/0 = 0
  512. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  513. 3:10/0/physics_layer_0/angular_velocity = 0.0
  514. 5:10/0 = 0
  515. 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  516. 5:10/0/physics_layer_0/angular_velocity = 0.0
  517. 6:10/0 = 0
  518. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  519. 6:10/0/physics_layer_0/angular_velocity = 0.0
  520. 7:10/0 = 0
  521. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  522. 7:10/0/physics_layer_0/angular_velocity = 0.0
  523. 13:10/0 = 0
  524. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  525. 13:10/0/physics_layer_0/angular_velocity = 0.0
  526. 14:10/0 = 0
  527. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  528. 14:10/0/physics_layer_0/angular_velocity = 0.0
  529. 15:10/0 = 0
  530. 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  531. 15:10/0/physics_layer_0/angular_velocity = 0.0
  532. 0:11/0 = 0
  533. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  534. 0:11/0/physics_layer_0/angular_velocity = 0.0
  535. 1:11/0 = 0
  536. 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  537. 1:11/0/physics_layer_0/angular_velocity = 0.0
  538. 2:11/0 = 0
  539. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  540. 2:11/0/physics_layer_0/angular_velocity = 0.0
  541. 3:11/0 = 0
  542. 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  543. 3:11/0/physics_layer_0/angular_velocity = 0.0
  544. 4:11/0 = 0
  545. 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  546. 4:11/0/physics_layer_0/angular_velocity = 0.0
  547. 13:11/0 = 0
  548. 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  549. 13:11/0/physics_layer_0/angular_velocity = 0.0
  550. 14:11/0 = 0
  551. 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  552. 14:11/0/physics_layer_0/angular_velocity = 0.0
  553. 15:11/0 = 0
  554. 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  555. 15:11/0/physics_layer_0/angular_velocity = 0.0
  556.  
  557. [resource]
  558. physics_layer_0/collision_layer = 1
  559. physics_layer_0/collision_mask = 0
  560. sources/1 = SubResource("TileSetAtlasSource_rkmbu")