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DungeonShooting / DungeonShooting_Godot / src / framework / map / mark / ActivityExpressionData.cs
using System.Collections.Generic;

/// <summary>
/// 
/// </summary>
public class ActivityExpressionData
{
    /// <summary>
    /// 物体名称
    /// </summary>
    public string Id;
    
    /// <summary>
    /// 传入参数
    /// </summary>
    public Dictionary<string, string> Args = new Dictionary<string, string>();

    public ActivityExpressionData(string id)
    {
        Id = id;
    }
}