namespace UI.MapEditorTools; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorTools : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.DoorToolRoot /// </summary> public DoorToolRoot L_DoorToolRoot { get { if (_L_DoorToolRoot == null) _L_DoorToolRoot = new DoorToolRoot(this, GetNodeOrNull<Godot.Control>("DoorToolRoot")); return _L_DoorToolRoot; } } private DoorToolRoot _L_DoorToolRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorTools.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(this, GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public MapEditorTools() : base(nameof(MapEditorTools)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="DoorHoverArea"/>, 路径: MapEditorTools.DoorToolRoot.N_HoverRoot.N_HoverArea /// </summary> public class N_HoverArea : UiNode<MapEditorTools, DoorHoverArea, N_HoverArea> { public N_HoverArea(MapEditorTools uiPanel, DoorHoverArea node) : base(uiPanel, node) { } public override N_HoverArea Clone() => new (UiPanel, (DoorHoverArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.DoorToolRoot.N_HoverRoot /// </summary> public class N_HoverRoot : UiNode<MapEditorTools, Godot.Control, N_HoverRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.DoorToolRoot.N_HoverArea /// </summary> public N_HoverArea L_N_HoverArea { get { if (_L_N_HoverArea == null) _L_N_HoverArea = new N_HoverArea(UiPanel, Instance.GetNodeOrNull<DoorHoverArea>("N_HoverArea")); return _L_N_HoverArea; } } private N_HoverArea _L_N_HoverArea; public N_HoverRoot(MapEditorTools uiPanel, Godot.Control node) : base(uiPanel, node) { } public override N_HoverRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="DoorHoverArea"/>, 路径: MapEditorTools.DoorToolRoot.E_HoverRoot.E_HoverArea /// </summary> public class E_HoverArea : UiNode<MapEditorTools, DoorHoverArea, E_HoverArea> { public E_HoverArea(MapEditorTools uiPanel, DoorHoverArea node) : base(uiPanel, node) { } public override E_HoverArea Clone() => new (UiPanel, (DoorHoverArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.DoorToolRoot.E_HoverRoot /// </summary> public class E_HoverRoot : UiNode<MapEditorTools, Godot.Control, E_HoverRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.DoorToolRoot.E_HoverArea /// </summary> public E_HoverArea L_E_HoverArea { get { if (_L_E_HoverArea == null) _L_E_HoverArea = new E_HoverArea(UiPanel, Instance.GetNodeOrNull<DoorHoverArea>("E_HoverArea")); return _L_E_HoverArea; } } private E_HoverArea _L_E_HoverArea; public E_HoverRoot(MapEditorTools uiPanel, Godot.Control node) : base(uiPanel, node) { } public override E_HoverRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="DoorHoverArea"/>, 路径: MapEditorTools.DoorToolRoot.S_HoverRoot.S_HoverArea /// </summary> public class S_HoverArea : UiNode<MapEditorTools, DoorHoverArea, S_HoverArea> { public S_HoverArea(MapEditorTools uiPanel, DoorHoverArea node) : base(uiPanel, node) { } public override S_HoverArea Clone() => new (UiPanel, (DoorHoverArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.DoorToolRoot.S_HoverRoot /// </summary> public class S_HoverRoot : UiNode<MapEditorTools, Godot.Control, S_HoverRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.DoorToolRoot.S_HoverArea /// </summary> public S_HoverArea L_S_HoverArea { get { if (_L_S_HoverArea == null) _L_S_HoverArea = new S_HoverArea(UiPanel, Instance.GetNodeOrNull<DoorHoverArea>("S_HoverArea")); return _L_S_HoverArea; } } private S_HoverArea _L_S_HoverArea; public S_HoverRoot(MapEditorTools uiPanel, Godot.Control node) : base(uiPanel, node) { } public override S_HoverRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="DoorHoverArea"/>, 路径: MapEditorTools.DoorToolRoot.W_HoverRoot.W_HoverArea /// </summary> public class W_HoverArea : UiNode<MapEditorTools, DoorHoverArea, W_HoverArea> { public W_HoverArea(MapEditorTools uiPanel, DoorHoverArea node) : base(uiPanel, node) { } public override W_HoverArea Clone() => new (UiPanel, (DoorHoverArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.DoorToolRoot.W_HoverRoot /// </summary> public class W_HoverRoot : UiNode<MapEditorTools, Godot.Control, W_HoverRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.DoorToolRoot.W_HoverArea /// </summary> public W_HoverArea L_W_HoverArea { get { if (_L_W_HoverArea == null) _L_W_HoverArea = new W_HoverArea(UiPanel, Instance.GetNodeOrNull<DoorHoverArea>("W_HoverArea")); return _L_W_HoverArea; } } private W_HoverArea _L_W_HoverArea; public W_HoverRoot(MapEditorTools uiPanel, Godot.Control node) : base(uiPanel, node) { } public override W_HoverRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorTools.DoorToolRoot.HoverPrevRoot.HoverPrev /// </summary> public class HoverPrev : UiNode<MapEditorTools, Godot.TextureRect, HoverPrev> { public HoverPrev(MapEditorTools uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override HoverPrev Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.DoorToolRoot.HoverPrevRoot /// </summary> public class HoverPrevRoot : UiNode<MapEditorTools, Godot.Control, HoverPrevRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorTools.DoorToolRoot.HoverPrev /// </summary> public HoverPrev L_HoverPrev { get { if (_L_HoverPrev == null) _L_HoverPrev = new HoverPrev(UiPanel, Instance.GetNodeOrNull<Godot.TextureRect>("HoverPrev")); return _L_HoverPrev; } } private HoverPrev _L_HoverPrev; public HoverPrevRoot(MapEditorTools uiPanel, Godot.Control node) : base(uiPanel, node) { } public override HoverPrevRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: MapEditorTools.DoorToolRoot.DoorToolTemplate.DoorArea /// </summary> public class DoorArea : UiNode<MapEditorTools, Godot.ColorRect, DoorArea> { public DoorArea(MapEditorTools uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override DoorArea Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 路径: MapEditorTools.DoorToolRoot.DoorToolTemplate.StartBtn /// </summary> public class StartBtn : UiNode<MapEditorTools, UI.MapEditorTools.DoorDragButton, StartBtn> { public StartBtn(MapEditorTools uiPanel, UI.MapEditorTools.DoorDragButton node) : base(uiPanel, node) { } public override StartBtn Clone() => new (UiPanel, (UI.MapEditorTools.DoorDragButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 路径: MapEditorTools.DoorToolRoot.DoorToolTemplate.EndBtn /// </summary> public class EndBtn : UiNode<MapEditorTools, UI.MapEditorTools.DoorDragButton, EndBtn> { public EndBtn(MapEditorTools uiPanel, UI.MapEditorTools.DoorDragButton node) : base(uiPanel, node) { } public override EndBtn Clone() => new (UiPanel, (UI.MapEditorTools.DoorDragButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorTools.DoorDragArea"/>, 路径: MapEditorTools.DoorToolRoot.DoorToolTemplate /// </summary> public class DoorToolTemplate : UiNode<MapEditorTools, UI.MapEditorTools.DoorDragArea, DoorToolTemplate> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorTools.DoorToolRoot.DoorArea /// </summary> public DoorArea L_DoorArea { get { if (_L_DoorArea == null) _L_DoorArea = new DoorArea(UiPanel, Instance.GetNodeOrNull<Godot.ColorRect>("DoorArea")); return _L_DoorArea; } } private DoorArea _L_DoorArea; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 节点路径: MapEditorTools.DoorToolRoot.StartBtn /// </summary> public StartBtn L_StartBtn { get { if (_L_StartBtn == null) _L_StartBtn = new StartBtn(UiPanel, Instance.GetNodeOrNull<UI.MapEditorTools.DoorDragButton>("StartBtn")); return _L_StartBtn; } } private StartBtn _L_StartBtn; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 节点路径: MapEditorTools.DoorToolRoot.EndBtn /// </summary> public EndBtn L_EndBtn { get { if (_L_EndBtn == null) _L_EndBtn = new EndBtn(UiPanel, Instance.GetNodeOrNull<UI.MapEditorTools.DoorDragButton>("EndBtn")); return _L_EndBtn; } } private EndBtn _L_EndBtn; public DoorToolTemplate(MapEditorTools uiPanel, UI.MapEditorTools.DoorDragArea node) : base(uiPanel, node) { } public override DoorToolTemplate Clone() => new (UiPanel, (UI.MapEditorTools.DoorDragArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.DoorToolRoot /// </summary> public class DoorToolRoot : UiNode<MapEditorTools, Godot.Control, DoorToolRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.N_HoverRoot /// </summary> public N_HoverRoot L_N_HoverRoot { get { if (_L_N_HoverRoot == null) _L_N_HoverRoot = new N_HoverRoot(UiPanel, Instance.GetNodeOrNull<Godot.Control>("N_HoverRoot")); return _L_N_HoverRoot; } } private N_HoverRoot _L_N_HoverRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.E_HoverRoot /// </summary> public E_HoverRoot L_E_HoverRoot { get { if (_L_E_HoverRoot == null) _L_E_HoverRoot = new E_HoverRoot(UiPanel, Instance.GetNodeOrNull<Godot.Control>("E_HoverRoot")); return _L_E_HoverRoot; } } private E_HoverRoot _L_E_HoverRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.S_HoverRoot /// </summary> public S_HoverRoot L_S_HoverRoot { get { if (_L_S_HoverRoot == null) _L_S_HoverRoot = new S_HoverRoot(UiPanel, Instance.GetNodeOrNull<Godot.Control>("S_HoverRoot")); return _L_S_HoverRoot; } } private S_HoverRoot _L_S_HoverRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.W_HoverRoot /// </summary> public W_HoverRoot L_W_HoverRoot { get { if (_L_W_HoverRoot == null) _L_W_HoverRoot = new W_HoverRoot(UiPanel, Instance.GetNodeOrNull<Godot.Control>("W_HoverRoot")); return _L_W_HoverRoot; } } private W_HoverRoot _L_W_HoverRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.HoverPrevRoot /// </summary> public HoverPrevRoot L_HoverPrevRoot { get { if (_L_HoverPrevRoot == null) _L_HoverPrevRoot = new HoverPrevRoot(UiPanel, Instance.GetNodeOrNull<Godot.Control>("HoverPrevRoot")); return _L_HoverPrevRoot; } } private HoverPrevRoot _L_HoverPrevRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.DoorDragArea"/>, 节点路径: MapEditorTools.DoorToolTemplate /// </summary> public DoorToolTemplate L_DoorToolTemplate { get { if (_L_DoorToolTemplate == null) _L_DoorToolTemplate = new DoorToolTemplate(UiPanel, Instance.GetNodeOrNull<UI.MapEditorTools.DoorDragArea>("DoorToolTemplate")); return _L_DoorToolTemplate; } } private DoorToolTemplate _L_DoorToolTemplate; public DoorToolRoot(MapEditorTools uiPanel, Godot.Control node) : base(uiPanel, node) { } public override DoorToolRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorTools.HBoxContainer.HandTool /// </summary> public class HandTool : UiNode<MapEditorTools, Godot.TextureButton, HandTool> { public HandTool(MapEditorTools uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override HandTool Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorTools.HBoxContainer.PenTool /// </summary> public class PenTool : UiNode<MapEditorTools, Godot.TextureButton, PenTool> { public PenTool(MapEditorTools uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override PenTool Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorTools.HBoxContainer.RectTool /// </summary> public class RectTool : UiNode<MapEditorTools, Godot.TextureButton, RectTool> { public RectTool(MapEditorTools uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override RectTool Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorTools.HBoxContainer.CenterTool /// </summary> public class CenterTool : UiNode<MapEditorTools, Godot.TextureButton, CenterTool> { public CenterTool(MapEditorTools uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override CenterTool Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorTools.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorTools, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.HandTool /// </summary> public HandTool L_HandTool { get { if (_L_HandTool == null) _L_HandTool = new HandTool(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("HandTool")); return _L_HandTool; } } private HandTool _L_HandTool; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.PenTool /// </summary> public PenTool L_PenTool { get { if (_L_PenTool == null) _L_PenTool = new PenTool(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("PenTool")); return _L_PenTool; } } private PenTool _L_PenTool; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.RectTool /// </summary> public RectTool L_RectTool { get { if (_L_RectTool == null) _L_RectTool = new RectTool(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("RectTool")); return _L_RectTool; } } private RectTool _L_RectTool; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.CenterTool /// </summary> public CenterTool L_CenterTool { get { if (_L_CenterTool == null) _L_CenterTool = new CenterTool(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("CenterTool")); return _L_CenterTool; } } private CenterTool _L_CenterTool; public HBoxContainer(MapEditorTools uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.DoorToolRoot.N_HoverRoot.N_HoverArea /// </summary> public N_HoverArea S_N_HoverArea => L_DoorToolRoot.L_N_HoverRoot.L_N_HoverArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.DoorToolRoot.N_HoverRoot /// </summary> public N_HoverRoot S_N_HoverRoot => L_DoorToolRoot.L_N_HoverRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.DoorToolRoot.E_HoverRoot.E_HoverArea /// </summary> public E_HoverArea S_E_HoverArea => L_DoorToolRoot.L_E_HoverRoot.L_E_HoverArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.DoorToolRoot.E_HoverRoot /// </summary> public E_HoverRoot S_E_HoverRoot => L_DoorToolRoot.L_E_HoverRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.DoorToolRoot.S_HoverRoot.S_HoverArea /// </summary> public S_HoverArea S_S_HoverArea => L_DoorToolRoot.L_S_HoverRoot.L_S_HoverArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.DoorToolRoot.S_HoverRoot /// </summary> public S_HoverRoot S_S_HoverRoot => L_DoorToolRoot.L_S_HoverRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.DoorToolRoot.W_HoverRoot.W_HoverArea /// </summary> public W_HoverArea S_W_HoverArea => L_DoorToolRoot.L_W_HoverRoot.L_W_HoverArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.DoorToolRoot.W_HoverRoot /// </summary> public W_HoverRoot S_W_HoverRoot => L_DoorToolRoot.L_W_HoverRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorTools.DoorToolRoot.HoverPrevRoot.HoverPrev /// </summary> public HoverPrev S_HoverPrev => L_DoorToolRoot.L_HoverPrevRoot.L_HoverPrev; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.DoorToolRoot.HoverPrevRoot /// </summary> public HoverPrevRoot S_HoverPrevRoot => L_DoorToolRoot.L_HoverPrevRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorTools.DoorToolRoot.DoorToolTemplate.DoorArea /// </summary> public DoorArea S_DoorArea => L_DoorToolRoot.L_DoorToolTemplate.L_DoorArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 节点路径: MapEditorTools.DoorToolRoot.DoorToolTemplate.StartBtn /// </summary> public StartBtn S_StartBtn => L_DoorToolRoot.L_DoorToolTemplate.L_StartBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 节点路径: MapEditorTools.DoorToolRoot.DoorToolTemplate.EndBtn /// </summary> public EndBtn S_EndBtn => L_DoorToolRoot.L_DoorToolTemplate.L_EndBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.DoorDragArea"/>, 节点路径: MapEditorTools.DoorToolRoot.DoorToolTemplate /// </summary> public DoorToolTemplate S_DoorToolTemplate => L_DoorToolRoot.L_DoorToolTemplate; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.DoorToolRoot /// </summary> public DoorToolRoot S_DoorToolRoot => L_DoorToolRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.HBoxContainer.HandTool /// </summary> public HandTool S_HandTool => L_HBoxContainer.L_HandTool; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.HBoxContainer.PenTool /// </summary> public PenTool S_PenTool => L_HBoxContainer.L_PenTool; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.HBoxContainer.RectTool /// </summary> public RectTool S_RectTool => L_HBoxContainer.L_RectTool; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.HBoxContainer.CenterTool /// </summary> public CenterTool S_CenterTool => L_HBoxContainer.L_CenterTool; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorTools.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_HBoxContainer; }