[gd_scene load_steps=5 format=3 uid="uid://m0s0k5nw7nbi"] [ext_resource type="Material" uid="uid://c1chld6lkpgji" path="res://resource/material/SmokeParticleMaterial.tres" id="1_leomh"] [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="2_c2t2e"] [ext_resource type="Script" path="res://src/game/effects/AutoDestroyParticles.cs" id="3_5cpi6"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_emuda"] particles_animation = true particles_anim_h_frames = 3 particles_anim_v_frames = 1 particles_anim_loop = false [node name="EnemyBloodEffect" type="GPUParticles2D" node_paths=PackedStringArray("Particles2D")] material = SubResource("CanvasItemMaterial_emuda") emitting = false amount = 10 process_material = ExtResource("1_leomh") texture = ExtResource("2_c2t2e") lifetime = 1.2 one_shot = true explosiveness = 1.0 fixed_fps = 20 script = ExtResource("3_5cpi6") Particles2D = []