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DungeonShooting / DungeonShooting_Godot / prefab / effect / enemy / EnemyDead0002.tscn
@小李xl 小李xl on 11 Apr 2024 4 KB 更新敌人效果
[gd_scene load_steps=19 format=3 uid="uid://nfx3lhkdhv6a"]

[ext_resource type="Script" path="res://src/game/activity/common/AutoFreezeObject.cs" id="1_pcn20"]
[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_q163q"]
[ext_resource type="Texture2D" uid="uid://x3tjqgdgp43n" path="res://resource/sprite/role/enemy0002/Enemy0002_dead.png" id="3_l0kbp"]
[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="4_2wygu"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_s1mj2"]
resource_local_to_scene = true
shader = ExtResource("2_q163q")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_08fn3"]
resource_local_to_scene = true
shader = ExtResource("2_q163q")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="AtlasTexture" id="AtlasTexture_ag5h2"]
atlas = ExtResource("3_l0kbp")
region = Rect2(0, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_toly3"]
atlas = ExtResource("3_l0kbp")
region = Rect2(32, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_bqash"]
atlas = ExtResource("3_l0kbp")
region = Rect2(64, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_lx5fo"]
atlas = ExtResource("3_l0kbp")
region = Rect2(96, 0, 32, 32)

[sub_resource type="SpriteFrames" id="SpriteFrames_vhsqr"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ag5h2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_toly3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bqash")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lx5fo")
}],
"loop": false,
"name": &"dead",
"speed": 5.0
}]

[sub_resource type="CircleShape2D" id="CircleShape2D_0xl2q"]
radius = 4.0

[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_p3lv8"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="Gradient" id="Gradient_ryemi"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.537255)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_orgu0"]
gradient = SubResource("Gradient_ryemi")

[sub_resource type="Curve" id="Curve_21dxk"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.177419, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0272727), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_rutlp"]
curve = SubResource("Curve_21dxk")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ku1mm"]
particle_flag_disable_z = true
angle_max = 360.0
gravity = Vector3(0, 0, 0)
scale_min = 0.4
scale_max = 1.5
scale_curve = SubResource("CurveTexture_rutlp")
color = Color(0.811765, 0.0980392, 0.0980392, 0.627451)
color_ramp = SubResource("GradientTexture1D_orgu0")
anim_offset_max = 1.0

[node name="Effect0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 128
script = ExtResource("1_pcn20")
AnimationName = "dead"
AutoToGrey = true
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_s1mj2")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_08fn3")
sprite_frames = SubResource("SpriteFrames_vhsqr")
animation = &"dead"
offset = Vector2(0, -9)

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_0xl2q")

[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
material = SubResource("CanvasItemMaterial_p3lv8")
emitting = false
process_material = SubResource("ParticleProcessMaterial_ku1mm")
texture = ExtResource("4_2wygu")
fixed_fps = 20