[gd_scene load_steps=19 format=3 uid="uid://nfx3lhkdhv6a"] [ext_resource type="Script" path="res://src/game/activity/common/AutoFreezeObject.cs" id="1_pcn20"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_q163q"] [ext_resource type="Texture2D" uid="uid://x3tjqgdgp43n" path="res://resource/sprite/role/enemy0002/Enemy0002_dead.png" id="3_l0kbp"] [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="4_2wygu"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_s1mj2"] resource_local_to_scene = true shader = ExtResource("2_q163q") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_08fn3"] resource_local_to_scene = true shader = ExtResource("2_q163q") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="AtlasTexture" id="AtlasTexture_ag5h2"] atlas = ExtResource("3_l0kbp") region = Rect2(0, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_toly3"] atlas = ExtResource("3_l0kbp") region = Rect2(32, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_bqash"] atlas = ExtResource("3_l0kbp") region = Rect2(64, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_lx5fo"] atlas = ExtResource("3_l0kbp") region = Rect2(96, 0, 32, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_vhsqr"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ag5h2") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_toly3") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_bqash") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_lx5fo") }], "loop": false, "name": &"dead", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_0xl2q"] radius = 4.0 [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_p3lv8"] particles_animation = true particles_anim_h_frames = 3 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Gradient" id="Gradient_ryemi"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.537255) [sub_resource type="GradientTexture1D" id="GradientTexture1D_orgu0"] gradient = SubResource("Gradient_ryemi") [sub_resource type="Curve" id="Curve_21dxk"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.177419, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0272727), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_rutlp"] curve = SubResource("Curve_21dxk") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ku1mm"] particle_flag_disable_z = true angle_max = 360.0 gravity = Vector3(0, 0, 0) scale_min = 0.4 scale_max = 1.5 scale_curve = SubResource("CurveTexture_rutlp") color = Color(0.811765, 0.0980392, 0.0980392, 0.627451) color_ramp = SubResource("GradientTexture1D_orgu0") anim_offset_max = 1.0 [node name="Effect0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 128 script = ExtResource("1_pcn20") AnimationName = "dead" AutoToGrey = true ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_s1mj2") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_08fn3") sprite_frames = SubResource("SpriteFrames_vhsqr") animation = &"dead" offset = Vector2(0, -9) [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_0xl2q") [node name="GPUParticles2D" type="GPUParticles2D" parent="."] material = SubResource("CanvasItemMaterial_p3lv8") emitting = false process_material = SubResource("ParticleProcessMaterial_ku1mm") texture = ExtResource("4_2wygu") fixed_fps = 20