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DungeonShooting / DungeonShooting_Godot / resource / material / SmokeParticleMaterial.tres
@小李xl 小李xl on 11 Apr 2024 762 bytes 更新敌人效果
[gd_resource type="ParticleProcessMaterial" load_steps=4 format=3 uid="uid://c1chld6lkpgji"]

[ext_resource type="Texture2D" uid="uid://bs1lan5uwxyfg" path="res://resource/curve/Curve1.tres" id="1_yr5l8"]

[sub_resource type="Gradient" id="Gradient_ryemi"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.537255)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_4mhw0"]
gradient = SubResource("Gradient_ryemi")

[resource]
particle_flag_disable_z = true
spread = 180.0
initial_velocity_min = 5.0
initial_velocity_max = 35.0
gravity = Vector3(0, 0, 0)
scale_min = 0.8
scale_max = 0.8
scale_curve = ExtResource("1_yr5l8")
color = Color(0.992157, 0.788235, 0.788235, 0.627451)
color_ramp = SubResource("GradientTexture1D_4mhw0")
anim_offset_max = 1.0