using System; using Godot; /// <summary> /// 用于 UiGrid 类 /// </summary> public partial class UiGridContainer : GridContainer { private Action _onReady; private Action<float> _onProcess; public UiGridContainer(Action onReady, Action<float> onProcess) { _onReady = onReady; _onProcess = onProcess; } public override void _Ready() { _onReady(); } public override void _Process(double delta) { _onProcess((float)delta); } }