/// <summary> /// 主动道具使用条件基类 /// </summary> public abstract class ConditionFragment : PropFragment { /// <summary> /// 当前组件所挂载的游戏对象 /// </summary> public new ActiveProp Master => (ActiveProp)base.Master; /// <summary> /// 当检测是否可以使用时调用 /// </summary> public abstract bool OnCheckUse(); public override void OnPickUpItem() { } public override void OnRemoveItem() { } }