using Godot; namespace UI.EditorInput; public partial class EditorInputPanel : EditorInput { public override void OnCreateUi() { } public override void OnDestroyUi() { } public void Init(string labelText, string value = null) { S_Label.Instance.Text = labelText; if (value != null) { S_LineEdit.Instance.Text = value; } } public string GetValue() { return S_LineEdit.Instance.Text; } }