- using System.Globalization;
- using Godot;
- namespace UI.MapEditorCreateMark;
- public partial class NumberAttribute : AttributeBase
- {
- private MapEditorCreateMark.NumberBar _numberBar;
- public override void SetUiNode(IUiNode uiNode)
- {
- _numberBar = (MapEditorCreateMark.NumberBar)uiNode;
- }
- public override void OnDestroy()
- {
- }
- public override string GetAttributeValue()
- {
- return _numberBar.L_NumInput.Instance.Value.ToString(CultureInfo.InvariantCulture);
- }
- }