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DungeonShooting / DungeonShooting_Godot / scene / test / TestCreateSector.tscn
@小李xl 小李xl on 8 Apr 2024 2 KB 优化液体shader
[gd_scene load_steps=10 format=3 uid="uid://d4axmwaqk1f55"]

[ext_resource type="Script" path="res://src/test/TestCreateSector.cs" id="1_ieqp4"]
[ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="2_73jok"]
[ext_resource type="Texture2D" uid="uid://b6iklkty6p8sx" path="res://resource/sprite/brush/Temp.png" id="3_mchtg"]
[ext_resource type="Material" uid="uid://cca0ka64xmrrd" path="res://resource/material/Sawtooth.tres" id="3_p1gue"]
[ext_resource type="Texture2D" uid="uid://jnx4wfn5hu3u" path="res://resource/sprite/brush/Brush3.png" id="5_1h5h3"]
[ext_resource type="Texture2D" uid="uid://betgai078na4v" path="res://resource/map/tileSet/TileSet1/Main.png" id="6_22ncj"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_on1ir"]
texture = ExtResource("6_22ncj")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
11:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0

[sub_resource type="TileSet" id="TileSet_5gh5n"]
sources/0 = SubResource("TileSetAtlasSource_on1ir")

[sub_resource type="CircleShape2D" id="CircleShape2D_42m3w"]

[node name="TestCreateSector" type="Node2D"]
script = ExtResource("1_ieqp4")

[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_5gh5n")
format = 2
layer_0/tile_data = PackedInt32Array(-65535, 0, 4, 0, 0, 4, 65536, 0, 4, 131072, 0, 4, 131073, 0, 4, 131074, 0, 4, 65538, 0, 4, 2, 0, 4, 1, 0, 4, 65537, 0, 4, 196609, 0, 4, 196610, 0, 4, 65539, 0, 4, 3, 0, 4, 131075, 0, 4, 196611, 0, 4, 262147, 0, 4, 65540, 0, 4, 4, 0, 4, 131076, 0, 4, 196612, 0, 4, 262148, 0, 4, 262146, 0, 4, 262145, 0, 4, 196608, 0, 4, 262144, 0, 4)

[node name="Area2D" type="Area2D" parent="."]
position = Vector2(959, 505)

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]

[node name="Sprite2D" type="Sprite2D" parent="Area2D/CollisionPolygon2D"]
texture = ExtResource("2_73jok")

[node name="Area2D2" type="Area2D" parent="."]

[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D2"]
shape = SubResource("CircleShape2D_42m3w")

[node name="Sprite2D" type="Sprite2D" parent="."]
material = ExtResource("3_p1gue")
position = Vector2(5, -19)
texture = ExtResource("3_mchtg")
centered = false

[node name="Sprite2D2" type="Sprite2D" parent="."]
position = Vector2(32, 43)
texture = ExtResource("5_1h5h3")
centered = false