using UI.MapEditor; /// <summary> /// 编辑物体标记 /// </summary> public class EditorMarkTool : EditorToolBase { public EditorMarkTool(EditorTileMap editorTileMap) : base( ResourcePath.resource_sprite_ui_commonIcon_DoorTool_png, "编辑物体标记", true, editorTileMap, EditorToolEnum.MarkTool) { } public override void OnSetSelected(bool selected) { if (selected) { EditorTileMap.MapEditorPanel.S_MapEditorMapLayer.Instance.SetLayerVisible(MapLayer.MarkLayer, true); } } }