using Godot; /// <summary> /// 地牢类 /// </summary> public partial class Dungeon : World { /// <summary> /// 地牢配置 /// </summary> public DungeonConfig DungeonConfig { get; set; } /// <summary> /// 地牢房间组 /// </summary> public DungeonRoomGroup RoomGroup { get; set; } public override void _Ready() { base._Ready(); Color = Colors.Black; //Debug.Log("[临时处理]: 这里设置房间迷雾"); } /// <summary> /// 初始化 TileMap 中的层级 /// </summary> public void InitLayer() { MapLayerManager.InitMapLayer(TileRoot); } }