namespace UI.MapEditorObject; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorObject : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorObject.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((MapEditorObjectPanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorObject.DynamicDeleteButton /// </summary> public DynamicDeleteButton L_DynamicDeleteButton { get { if (_L_DynamicDeleteButton == null) _L_DynamicDeleteButton = new DynamicDeleteButton((MapEditorObjectPanel)this, GetNode<Godot.Button>("DynamicDeleteButton")); return _L_DynamicDeleteButton; } } private DynamicDeleteButton _L_DynamicDeleteButton; public MapEditorObject() : base(nameof(MapEditorObject)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorObject.VBoxContainer.HBoxContainer.SearchInput /// </summary> public class SearchInput : UiNode<MapEditorObjectPanel, Godot.LineEdit, SearchInput> { public SearchInput(MapEditorObjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { } public override SearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorObject.VBoxContainer.HBoxContainer.SearchButton /// </summary> public class SearchButton : UiNode<MapEditorObjectPanel, Godot.Button, SearchButton> { public SearchButton(MapEditorObjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override SearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorObject.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorObjectPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorObject.VBoxContainer.SearchInput /// </summary> public SearchInput L_SearchInput { get { if (_L_SearchInput == null) _L_SearchInput = new SearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("SearchInput")); return _L_SearchInput; } } private SearchInput _L_SearchInput; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorObject.VBoxContainer.SearchButton /// </summary> public SearchButton L_SearchButton { get { if (_L_SearchButton == null) _L_SearchButton = new SearchButton(UiPanel, Instance.GetNode<Godot.Button>("SearchButton")); return _L_SearchButton; } } private SearchButton _L_SearchButton; public HBoxContainer(MapEditorObjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorObject.VBoxContainer.HBoxContainer2.Label /// </summary> public class Label : UiNode<MapEditorObjectPanel, Godot.Label, Label> { public Label(MapEditorObjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorObject.VBoxContainer.HBoxContainer2.LayerOption /// </summary> public class LayerOption : UiNode<MapEditorObjectPanel, Godot.OptionButton, LayerOption> { public LayerOption(MapEditorObjectPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { } public override LayerOption Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorObject.VBoxContainer.HBoxContainer2 /// </summary> public class HBoxContainer2 : UiNode<MapEditorObjectPanel, Godot.HBoxContainer, HBoxContainer2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorObject.VBoxContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorObject.VBoxContainer.LayerOption /// </summary> public LayerOption L_LayerOption { get { if (_L_LayerOption == null) _L_LayerOption = new LayerOption(UiPanel, Instance.GetNode<Godot.OptionButton>("LayerOption")); return _L_LayerOption; } } private LayerOption _L_LayerOption; public HBoxContainer2(MapEditorObjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorObject.VBoxContainer.ItemRoot.Item.ItemButton.Icon /// </summary> public class Icon : UiNode<MapEditorObjectPanel, Godot.TextureRect, Icon> { public Icon(MapEditorObjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override Icon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorObject.VBoxContainer.ItemRoot.Item.ItemButton.Select /// </summary> public class Select : UiNode<MapEditorObjectPanel, Godot.NinePatchRect, Select> { public Select(MapEditorObjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorObject.VBoxContainer.ItemRoot.Item.ItemButton /// </summary> public class ItemButton : UiNode<MapEditorObjectPanel, Godot.Button, ItemButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorObject.VBoxContainer.ItemRoot.Item.Icon /// </summary> public Icon L_Icon { get { if (_L_Icon == null) _L_Icon = new Icon(UiPanel, Instance.GetNode<Godot.TextureRect>("Icon")); return _L_Icon; } } private Icon _L_Icon; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorObject.VBoxContainer.ItemRoot.Item.Select /// </summary> public Select L_Select { get { if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select")); return _L_Select; } } private Select _L_Select; public ItemButton(MapEditorObjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override ItemButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorObject.VBoxContainer.ItemRoot.Item /// </summary> public class Item : UiNode<MapEditorObjectPanel, Godot.HBoxContainer, Item> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorObject.VBoxContainer.ItemRoot.ItemButton /// </summary> public ItemButton L_ItemButton { get { if (_L_ItemButton == null) _L_ItemButton = new ItemButton(UiPanel, Instance.GetNode<Godot.Button>("ItemButton")); return _L_ItemButton; } } private ItemButton _L_ItemButton; public Item(MapEditorObjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Item Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorObject.VBoxContainer.ItemRoot /// </summary> public class ItemRoot : UiNode<MapEditorObjectPanel, Godot.ScrollContainer, ItemRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorObject.VBoxContainer.Item /// </summary> public Item L_Item { get { if (_L_Item == null) _L_Item = new Item(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Item")); return _L_Item; } } private Item _L_Item; public ItemRoot(MapEditorObjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ItemRoot Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorObject.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorObjectPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorObject.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorObject.HBoxContainer2 /// </summary> public HBoxContainer2 L_HBoxContainer2 { get { if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2")); return _L_HBoxContainer2; } } private HBoxContainer2 _L_HBoxContainer2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorObject.ItemRoot /// </summary> public ItemRoot L_ItemRoot { get { if (_L_ItemRoot == null) _L_ItemRoot = new ItemRoot(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ItemRoot")); return _L_ItemRoot; } } private ItemRoot _L_ItemRoot; public VBoxContainer(MapEditorObjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorObject.DynamicDeleteButton /// </summary> public class DynamicDeleteButton : UiNode<MapEditorObjectPanel, Godot.Button, DynamicDeleteButton> { public DynamicDeleteButton(MapEditorObjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override DynamicDeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorObject.VBoxContainer.HBoxContainer.SearchInput /// </summary> public SearchInput S_SearchInput => L_VBoxContainer.L_HBoxContainer.L_SearchInput; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorObject.VBoxContainer.HBoxContainer.SearchButton /// </summary> public SearchButton S_SearchButton => L_VBoxContainer.L_HBoxContainer.L_SearchButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorObject.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorObject.VBoxContainer.HBoxContainer2.Label /// </summary> public Label S_Label => L_VBoxContainer.L_HBoxContainer2.L_Label; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorObject.VBoxContainer.HBoxContainer2.LayerOption /// </summary> public LayerOption S_LayerOption => L_VBoxContainer.L_HBoxContainer2.L_LayerOption; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorObject.VBoxContainer.HBoxContainer2 /// </summary> public HBoxContainer2 S_HBoxContainer2 => L_VBoxContainer.L_HBoxContainer2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorObject.VBoxContainer.ItemRoot.Item.ItemButton.Icon /// </summary> public Icon S_Icon => L_VBoxContainer.L_ItemRoot.L_Item.L_ItemButton.L_Icon; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorObject.VBoxContainer.ItemRoot.Item.ItemButton.Select /// </summary> public Select S_Select => L_VBoxContainer.L_ItemRoot.L_Item.L_ItemButton.L_Select; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorObject.VBoxContainer.ItemRoot.Item.ItemButton /// </summary> public ItemButton S_ItemButton => L_VBoxContainer.L_ItemRoot.L_Item.L_ItemButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorObject.VBoxContainer.ItemRoot.Item /// </summary> public Item S_Item => L_VBoxContainer.L_ItemRoot.L_Item; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorObject.VBoxContainer.ItemRoot /// </summary> public ItemRoot S_ItemRoot => L_VBoxContainer.L_ItemRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorObject.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_VBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorObject.DynamicDeleteButton /// </summary> public DynamicDeleteButton S_DynamicDeleteButton => L_DynamicDeleteButton; }