namespace UI.MapEditorTools; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorTools : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.ToolRoot /// </summary> public ToolRoot L_ToolRoot { get { if (_L_ToolRoot == null) _L_ToolRoot = new ToolRoot((MapEditorToolsPanel)this, GetNode<Godot.Control>("ToolRoot")); return _L_ToolRoot; } } private ToolRoot _L_ToolRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.CustomObject"/>, 节点路径: MapEditorTools.ObjectTemplate /// </summary> public ObjectTemplate L_ObjectTemplate { get { if (_L_ObjectTemplate == null) _L_ObjectTemplate = new ObjectTemplate((MapEditorToolsPanel)this, GetNode<UI.MapEditorTools.CustomObject>("ObjectTemplate")); return _L_ObjectTemplate; } } private ObjectTemplate _L_ObjectTemplate; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorTools.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer((MapEditorToolsPanel)this, GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public MapEditorTools() : base(nameof(MapEditorTools)) { } public sealed override void OnInitNestedUi() { _ = L_ToolRoot.L_MarkTemplate; _ = L_ObjectTemplate; } /// <summary> /// 类型: <see cref="DoorHoverArea"/>, 路径: MapEditorTools.ToolRoot.N_HoverRoot.N_HoverArea /// </summary> public class N_HoverArea : UiNode<MapEditorToolsPanel, DoorHoverArea, N_HoverArea> { public N_HoverArea(MapEditorToolsPanel uiPanel, DoorHoverArea node) : base(uiPanel, node) { } public override N_HoverArea Clone() => new (UiPanel, (DoorHoverArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.ToolRoot.N_HoverRoot /// </summary> public class N_HoverRoot : UiNode<MapEditorToolsPanel, Godot.Control, N_HoverRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.ToolRoot.N_HoverArea /// </summary> public N_HoverArea L_N_HoverArea { get { if (_L_N_HoverArea == null) _L_N_HoverArea = new N_HoverArea(UiPanel, Instance.GetNode<DoorHoverArea>("N_HoverArea")); return _L_N_HoverArea; } } private N_HoverArea _L_N_HoverArea; public N_HoverRoot(MapEditorToolsPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override N_HoverRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="DoorHoverArea"/>, 路径: MapEditorTools.ToolRoot.E_HoverRoot.E_HoverArea /// </summary> public class E_HoverArea : UiNode<MapEditorToolsPanel, DoorHoverArea, E_HoverArea> { public E_HoverArea(MapEditorToolsPanel uiPanel, DoorHoverArea node) : base(uiPanel, node) { } public override E_HoverArea Clone() => new (UiPanel, (DoorHoverArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.ToolRoot.E_HoverRoot /// </summary> public class E_HoverRoot : UiNode<MapEditorToolsPanel, Godot.Control, E_HoverRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.ToolRoot.E_HoverArea /// </summary> public E_HoverArea L_E_HoverArea { get { if (_L_E_HoverArea == null) _L_E_HoverArea = new E_HoverArea(UiPanel, Instance.GetNode<DoorHoverArea>("E_HoverArea")); return _L_E_HoverArea; } } private E_HoverArea _L_E_HoverArea; public E_HoverRoot(MapEditorToolsPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override E_HoverRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="DoorHoverArea"/>, 路径: MapEditorTools.ToolRoot.S_HoverRoot.S_HoverArea /// </summary> public class S_HoverArea : UiNode<MapEditorToolsPanel, DoorHoverArea, S_HoverArea> { public S_HoverArea(MapEditorToolsPanel uiPanel, DoorHoverArea node) : base(uiPanel, node) { } public override S_HoverArea Clone() => new (UiPanel, (DoorHoverArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.ToolRoot.S_HoverRoot /// </summary> public class S_HoverRoot : UiNode<MapEditorToolsPanel, Godot.Control, S_HoverRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.ToolRoot.S_HoverArea /// </summary> public S_HoverArea L_S_HoverArea { get { if (_L_S_HoverArea == null) _L_S_HoverArea = new S_HoverArea(UiPanel, Instance.GetNode<DoorHoverArea>("S_HoverArea")); return _L_S_HoverArea; } } private S_HoverArea _L_S_HoverArea; public S_HoverRoot(MapEditorToolsPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override S_HoverRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="DoorHoverArea"/>, 路径: MapEditorTools.ToolRoot.W_HoverRoot.W_HoverArea /// </summary> public class W_HoverArea : UiNode<MapEditorToolsPanel, DoorHoverArea, W_HoverArea> { public W_HoverArea(MapEditorToolsPanel uiPanel, DoorHoverArea node) : base(uiPanel, node) { } public override W_HoverArea Clone() => new (UiPanel, (DoorHoverArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.ToolRoot.W_HoverRoot /// </summary> public class W_HoverRoot : UiNode<MapEditorToolsPanel, Godot.Control, W_HoverRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.ToolRoot.W_HoverArea /// </summary> public W_HoverArea L_W_HoverArea { get { if (_L_W_HoverArea == null) _L_W_HoverArea = new W_HoverArea(UiPanel, Instance.GetNode<DoorHoverArea>("W_HoverArea")); return _L_W_HoverArea; } } private W_HoverArea _L_W_HoverArea; public W_HoverRoot(MapEditorToolsPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override W_HoverRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorTools.ToolRoot.HoverPreviewRoot.HoverPreview /// </summary> public class HoverPreview : UiNode<MapEditorToolsPanel, Godot.TextureRect, HoverPreview> { public HoverPreview(MapEditorToolsPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override HoverPreview Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.ToolRoot.HoverPreviewRoot /// </summary> public class HoverPreviewRoot : UiNode<MapEditorToolsPanel, Godot.Control, HoverPreviewRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorTools.ToolRoot.HoverPreview /// </summary> public HoverPreview L_HoverPreview { get { if (_L_HoverPreview == null) _L_HoverPreview = new HoverPreview(UiPanel, Instance.GetNode<Godot.TextureRect>("HoverPreview")); return _L_HoverPreview; } } private HoverPreview _L_HoverPreview; public HoverPreviewRoot(MapEditorToolsPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override HoverPreviewRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: MapEditorTools.ToolRoot.DoorToolTemplate.DoorArea /// </summary> public class DoorArea : UiNode<MapEditorToolsPanel, Godot.ColorRect, DoorArea> { public DoorArea(MapEditorToolsPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override DoorArea Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 路径: MapEditorTools.ToolRoot.DoorToolTemplate.StartBtn /// </summary> public class StartBtn : UiNode<MapEditorToolsPanel, UI.MapEditorTools.DoorDragButton, StartBtn> { public StartBtn(MapEditorToolsPanel uiPanel, UI.MapEditorTools.DoorDragButton node) : base(uiPanel, node) { } public override StartBtn Clone() => new (UiPanel, (UI.MapEditorTools.DoorDragButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 路径: MapEditorTools.ToolRoot.DoorToolTemplate.EndBtn /// </summary> public class EndBtn : UiNode<MapEditorToolsPanel, UI.MapEditorTools.DoorDragButton, EndBtn> { public EndBtn(MapEditorToolsPanel uiPanel, UI.MapEditorTools.DoorDragButton node) : base(uiPanel, node) { } public override EndBtn Clone() => new (UiPanel, (UI.MapEditorTools.DoorDragButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorTools.DoorDragArea"/>, 路径: MapEditorTools.ToolRoot.DoorToolTemplate /// </summary> public class DoorToolTemplate : UiNode<MapEditorToolsPanel, UI.MapEditorTools.DoorDragArea, DoorToolTemplate> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorTools.ToolRoot.DoorArea /// </summary> public DoorArea L_DoorArea { get { if (_L_DoorArea == null) _L_DoorArea = new DoorArea(UiPanel, Instance.GetNode<Godot.ColorRect>("DoorArea")); return _L_DoorArea; } } private DoorArea _L_DoorArea; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 节点路径: MapEditorTools.ToolRoot.StartBtn /// </summary> public StartBtn L_StartBtn { get { if (_L_StartBtn == null) _L_StartBtn = new StartBtn(UiPanel, Instance.GetNode<UI.MapEditorTools.DoorDragButton>("StartBtn")); return _L_StartBtn; } } private StartBtn _L_StartBtn; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 节点路径: MapEditorTools.ToolRoot.EndBtn /// </summary> public EndBtn L_EndBtn { get { if (_L_EndBtn == null) _L_EndBtn = new EndBtn(UiPanel, Instance.GetNode<UI.MapEditorTools.DoorDragButton>("EndBtn")); return _L_EndBtn; } } private EndBtn _L_EndBtn; public DoorToolTemplate(MapEditorToolsPanel uiPanel, UI.MapEditorTools.DoorDragArea node) : base(uiPanel, node) { } public override DoorToolTemplate Clone() => new (UiPanel, (UI.MapEditorTools.DoorDragArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorTools.MarkTool"/>, 路径: MapEditorTools.ToolRoot.MarkTemplate /// </summary> public class MarkTemplate : UiNode<MapEditorToolsPanel, UI.MapEditorTools.MarkTool, MarkTemplate> { public MarkTemplate(MapEditorToolsPanel uiPanel, UI.MapEditorTools.MarkTool node) : base(uiPanel, node) { } public override MarkTemplate Clone() => new (UiPanel, (UI.MapEditorTools.MarkTool)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorTools.ToolRoot /// </summary> public class ToolRoot : UiNode<MapEditorToolsPanel, Godot.Control, ToolRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.N_HoverRoot /// </summary> public N_HoverRoot L_N_HoverRoot { get { if (_L_N_HoverRoot == null) _L_N_HoverRoot = new N_HoverRoot(UiPanel, Instance.GetNode<Godot.Control>("N_HoverRoot")); return _L_N_HoverRoot; } } private N_HoverRoot _L_N_HoverRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.E_HoverRoot /// </summary> public E_HoverRoot L_E_HoverRoot { get { if (_L_E_HoverRoot == null) _L_E_HoverRoot = new E_HoverRoot(UiPanel, Instance.GetNode<Godot.Control>("E_HoverRoot")); return _L_E_HoverRoot; } } private E_HoverRoot _L_E_HoverRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.S_HoverRoot /// </summary> public S_HoverRoot L_S_HoverRoot { get { if (_L_S_HoverRoot == null) _L_S_HoverRoot = new S_HoverRoot(UiPanel, Instance.GetNode<Godot.Control>("S_HoverRoot")); return _L_S_HoverRoot; } } private S_HoverRoot _L_S_HoverRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.W_HoverRoot /// </summary> public W_HoverRoot L_W_HoverRoot { get { if (_L_W_HoverRoot == null) _L_W_HoverRoot = new W_HoverRoot(UiPanel, Instance.GetNode<Godot.Control>("W_HoverRoot")); return _L_W_HoverRoot; } } private W_HoverRoot _L_W_HoverRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.HoverPreviewRoot /// </summary> public HoverPreviewRoot L_HoverPreviewRoot { get { if (_L_HoverPreviewRoot == null) _L_HoverPreviewRoot = new HoverPreviewRoot(UiPanel, Instance.GetNode<Godot.Control>("HoverPreviewRoot")); return _L_HoverPreviewRoot; } } private HoverPreviewRoot _L_HoverPreviewRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.DoorDragArea"/>, 节点路径: MapEditorTools.DoorToolTemplate /// </summary> public DoorToolTemplate L_DoorToolTemplate { get { if (_L_DoorToolTemplate == null) _L_DoorToolTemplate = new DoorToolTemplate(UiPanel, Instance.GetNode<UI.MapEditorTools.DoorDragArea>("DoorToolTemplate")); return _L_DoorToolTemplate; } } private DoorToolTemplate _L_DoorToolTemplate; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.MarkTool"/>, 节点路径: MapEditorTools.MarkTemplate /// </summary> public MarkTemplate L_MarkTemplate { get { if (_L_MarkTemplate == null) _L_MarkTemplate = new MarkTemplate(UiPanel, Instance.GetNode<UI.MapEditorTools.MarkTool>("MarkTemplate")); return _L_MarkTemplate; } } private MarkTemplate _L_MarkTemplate; public ToolRoot(MapEditorToolsPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override ToolRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.CollisionShape2D"/>, 路径: MapEditorTools.ObjectTemplate.CollisionShape2D /// </summary> public class CollisionShape2D : UiNode<MapEditorToolsPanel, Godot.CollisionShape2D, CollisionShape2D> { public CollisionShape2D(MapEditorToolsPanel uiPanel, Godot.CollisionShape2D node) : base(uiPanel, node) { } public override CollisionShape2D Clone() => new (UiPanel, (Godot.CollisionShape2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Node2D"/>, 路径: MapEditorTools.ObjectTemplate.Bar /// </summary> public class Bar : UiNode<MapEditorToolsPanel, Godot.Node2D, Bar> { public Bar(MapEditorToolsPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { } public override Bar Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Node2D"/>, 路径: MapEditorTools.ObjectTemplate.RectBrush /// </summary> public class RectBrush : UiNode<MapEditorToolsPanel, Godot.Node2D, RectBrush> { public RectBrush(MapEditorToolsPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { } public override RectBrush Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorTools.CustomObject"/>, 路径: MapEditorTools.ObjectTemplate /// </summary> public class ObjectTemplate : UiNode<MapEditorToolsPanel, UI.MapEditorTools.CustomObject, ObjectTemplate> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CollisionShape2D"/>, 节点路径: MapEditorTools.CollisionShape2D /// </summary> public CollisionShape2D L_CollisionShape2D { get { if (_L_CollisionShape2D == null) _L_CollisionShape2D = new CollisionShape2D(UiPanel, Instance.GetNode<Godot.CollisionShape2D>("CollisionShape2D")); return _L_CollisionShape2D; } } private CollisionShape2D _L_CollisionShape2D; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditorTools.Bar /// </summary> public Bar L_Bar { get { if (_L_Bar == null) _L_Bar = new Bar(UiPanel, Instance.GetNode<Godot.Node2D>("Bar")); return _L_Bar; } } private Bar _L_Bar; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditorTools.RectBrush /// </summary> public RectBrush L_RectBrush { get { if (_L_RectBrush == null) _L_RectBrush = new RectBrush(UiPanel, Instance.GetNode<Godot.Node2D>("RectBrush")); return _L_RectBrush; } } private RectBrush _L_RectBrush; public ObjectTemplate(MapEditorToolsPanel uiPanel, UI.MapEditorTools.CustomObject node) : base(uiPanel, node) { } public override ObjectTemplate Clone() => new (UiPanel, (UI.MapEditorTools.CustomObject)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorTools.HBoxContainer.ToolButton.Select /// </summary> public class Select : UiNode<MapEditorToolsPanel, Godot.NinePatchRect, Select> { public Select(MapEditorToolsPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorTools.HBoxContainer.ToolButton /// </summary> public class ToolButton : UiNode<MapEditorToolsPanel, Godot.TextureButton, ToolButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorTools.HBoxContainer.Select /// </summary> public Select L_Select { get { if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select")); return _L_Select; } } private Select _L_Select; public ToolButton(MapEditorToolsPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override ToolButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorTools.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorToolsPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.ToolButton /// </summary> public ToolButton L_ToolButton { get { if (_L_ToolButton == null) _L_ToolButton = new ToolButton(UiPanel, Instance.GetNode<Godot.TextureButton>("ToolButton")); return _L_ToolButton; } } private ToolButton _L_ToolButton; public HBoxContainer(MapEditorToolsPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.ToolRoot.N_HoverRoot.N_HoverArea /// </summary> public N_HoverArea S_N_HoverArea => L_ToolRoot.L_N_HoverRoot.L_N_HoverArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.ToolRoot.N_HoverRoot /// </summary> public N_HoverRoot S_N_HoverRoot => L_ToolRoot.L_N_HoverRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.ToolRoot.E_HoverRoot.E_HoverArea /// </summary> public E_HoverArea S_E_HoverArea => L_ToolRoot.L_E_HoverRoot.L_E_HoverArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.ToolRoot.E_HoverRoot /// </summary> public E_HoverRoot S_E_HoverRoot => L_ToolRoot.L_E_HoverRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.ToolRoot.S_HoverRoot.S_HoverArea /// </summary> public S_HoverArea S_S_HoverArea => L_ToolRoot.L_S_HoverRoot.L_S_HoverArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.ToolRoot.S_HoverRoot /// </summary> public S_HoverRoot S_S_HoverRoot => L_ToolRoot.L_S_HoverRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="DoorHoverArea"/>, 节点路径: MapEditorTools.ToolRoot.W_HoverRoot.W_HoverArea /// </summary> public W_HoverArea S_W_HoverArea => L_ToolRoot.L_W_HoverRoot.L_W_HoverArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.ToolRoot.W_HoverRoot /// </summary> public W_HoverRoot S_W_HoverRoot => L_ToolRoot.L_W_HoverRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorTools.ToolRoot.HoverPreviewRoot.HoverPreview /// </summary> public HoverPreview S_HoverPreview => L_ToolRoot.L_HoverPreviewRoot.L_HoverPreview; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.ToolRoot.HoverPreviewRoot /// </summary> public HoverPreviewRoot S_HoverPreviewRoot => L_ToolRoot.L_HoverPreviewRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorTools.ToolRoot.DoorToolTemplate.DoorArea /// </summary> public DoorArea S_DoorArea => L_ToolRoot.L_DoorToolTemplate.L_DoorArea; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 节点路径: MapEditorTools.ToolRoot.DoorToolTemplate.StartBtn /// </summary> public StartBtn S_StartBtn => L_ToolRoot.L_DoorToolTemplate.L_StartBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.DoorDragButton"/>, 节点路径: MapEditorTools.ToolRoot.DoorToolTemplate.EndBtn /// </summary> public EndBtn S_EndBtn => L_ToolRoot.L_DoorToolTemplate.L_EndBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.DoorDragArea"/>, 节点路径: MapEditorTools.ToolRoot.DoorToolTemplate /// </summary> public DoorToolTemplate S_DoorToolTemplate => L_ToolRoot.L_DoorToolTemplate; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.MarkTool"/>, 节点路径: MapEditorTools.ToolRoot.MarkTemplate /// </summary> public MarkTemplate S_MarkTemplate => L_ToolRoot.L_MarkTemplate; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorTools.ToolRoot /// </summary> public ToolRoot S_ToolRoot => L_ToolRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CollisionShape2D"/>, 节点路径: MapEditorTools.ObjectTemplate.CollisionShape2D /// </summary> public CollisionShape2D S_CollisionShape2D => L_ObjectTemplate.L_CollisionShape2D; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditorTools.ObjectTemplate.Bar /// </summary> public Bar S_Bar => L_ObjectTemplate.L_Bar; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditorTools.ObjectTemplate.RectBrush /// </summary> public RectBrush S_RectBrush => L_ObjectTemplate.L_RectBrush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.CustomObject"/>, 节点路径: MapEditorTools.ObjectTemplate /// </summary> public ObjectTemplate S_ObjectTemplate => L_ObjectTemplate; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorTools.HBoxContainer.ToolButton.Select /// </summary> public Select S_Select => L_HBoxContainer.L_ToolButton.L_Select; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.HBoxContainer.ToolButton /// </summary> public ToolButton S_ToolButton => L_HBoxContainer.L_ToolButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorTools.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_HBoxContainer; }