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DungeonShooting / DungeonShooting_Godot / prefab / weapon / shell / ShellCase.tscn
@小李xl 小李xl on 12 Dec 2022 1 KB 更改Role设置texture方式
  1. [gd_scene load_steps=7 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/shell/shellCase.png" type="Texture" id=1]
  4. [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
  5. [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3]
  6.  
  7. [sub_resource type="ShaderMaterial" id=2]
  8. resource_local_to_scene = true
  9. shader = ExtResource( 2 )
  10. shader_param/blend = Color( 0, 0, 0, 0.470588 )
  11. shader_param/schedule = 1.0
  12.  
  13. [sub_resource type="ShaderMaterial" id=3]
  14. resource_local_to_scene = true
  15. shader = ExtResource( 2 )
  16. shader_param/blend = Color( 1, 1, 1, 1 )
  17. shader_param/schedule = 0.0
  18.  
  19. [sub_resource type="SpriteFrames" id=1]
  20. animations = [ {
  21. "frames": [ ExtResource( 1 ) ],
  22. "loop": true,
  23. "name": "default",
  24. "speed": 5.0
  25. } ]
  26.  
  27. [node name="ShellCase" type="Node"]
  28. script = ExtResource( 3 )
  29.  
  30. [node name="ShadowSprite" type="Sprite" parent="."]
  31. material = SubResource( 2 )
  32.  
  33. [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
  34. material = SubResource( 3 )
  35. frames = SubResource( 1 )
  36.  
  37. [node name="Collision" type="CollisionShape2D" parent="."]
  38.  
  39. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]