[gd_scene load_steps=8 format=3 uid="uid://cbs2xm3rn8ya1"] [ext_resource type="Script" path="res://src/game/activity/bullet/special/SpecialBullet0001.cs" id="1_n2flm"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_w38kf"] [ext_resource type="Texture2D" uid="uid://bskw374th4d8w" path="res://resource/sprite/bullet/special/SpecialBullet0001.png" id="3_ngxxk"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2deln"] resource_local_to_scene = true shader = ExtResource("2_w38kf") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_s06lj"] resource_local_to_scene = true shader = ExtResource("2_w38kf") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="AtlasTexture" id="AtlasTexture_afa32"] atlas = ExtResource("3_ngxxk") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_e2eoq"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_afa32") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="SpecialBullet0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_n2flm") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_2deln") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_s06lj") sprite_frames = SubResource("SpriteFrames_e2eoq") [node name="Collision" type="CollisionShape2D" parent="."]