[gd_scene load_steps=13 format=3 uid="uid://ux8ovkebgfle"] [ext_resource type="Script" path="res://src/game/activity/bullet/summons/Summons.cs" id="1_86dyv"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_pmcyj"] [ext_resource type="Texture2D" uid="uid://ckd0dyueicc4r" path="res://resource/sprite/bullet/summons/Summons0001.png" id="3_osoic"] [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="4_m8coj"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_bs7yr"] resource_local_to_scene = true shader = ExtResource("2_pmcyj") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2csl0"] resource_local_to_scene = true shader = ExtResource("2_pmcyj") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1.8, 1.8, 1.8, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="SpriteFrames" id="SpriteFrames_h38jn"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("3_osoic") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_1jwtk"] particles_animation = true particles_anim_h_frames = 3 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Curve" id="Curve_is6b3"] _data = [Vector2(0, 0.730415), 0.0, 0.0, 0, 0, Vector2(0.245238, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0235023), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_ie2e7"] curve = SubResource("Curve_is6b3") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1ylf6"] lifetime_randomness = 0.7 particle_flag_disable_z = true angle_max = 360.0 spread = 180.0 initial_velocity_min = 5.0 initial_velocity_max = 15.0 angular_velocity_max = 45.0 gravity = Vector3(0, 0, 0) scale_min = 0.25 scale_max = 1.2 scale_curve = SubResource("CurveTexture_ie2e7") color = Color(0.87, 0.43674, 0.1479, 0.588235) anim_offset_max = 1.0 [sub_resource type="CircleShape2D" id="CircleShape2D_woqud"] radius = 4.0 [node name="Summons0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 0 script = ExtResource("1_86dyv") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_bs7yr") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_2csl0") sprite_frames = SubResource("SpriteFrames_h38jn") [node name="GPUParticles2D" type="GPUParticles2D" parent="AnimatedSprite"] material = SubResource("CanvasItemMaterial_1jwtk") amount = 11 process_material = SubResource("ParticleProcessMaterial_1ylf6") texture = ExtResource("4_m8coj") lifetime = 0.65 [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_woqud")