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DungeonShooting / DungeonShooting_Godot / prefab / bullet / summons / Summons0001.tscn
[gd_scene load_steps=13 format=3 uid="uid://ux8ovkebgfle"]

[ext_resource type="Script" path="res://src/game/activity/bullet/summons/Summons.cs" id="1_86dyv"]
[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_pmcyj"]
[ext_resource type="Texture2D" uid="uid://ckd0dyueicc4r" path="res://resource/sprite/bullet/summons/Summons0001.png" id="3_osoic"]
[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="4_m8coj"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_bs7yr"]
resource_local_to_scene = true
shader = ExtResource("2_pmcyj")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2csl0"]
resource_local_to_scene = true
shader = ExtResource("2_pmcyj")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1.8, 1.8, 1.8, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="SpriteFrames" id="SpriteFrames_h38jn"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_osoic")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_1jwtk"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="Curve" id="Curve_is6b3"]
_data = [Vector2(0, 0.730415), 0.0, 0.0, 0, 0, Vector2(0.245238, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0235023), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_ie2e7"]
curve = SubResource("Curve_is6b3")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1ylf6"]
lifetime_randomness = 0.7
particle_flag_disable_z = true
angle_max = 360.0
spread = 180.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
angular_velocity_max = 45.0
gravity = Vector3(0, 0, 0)
scale_min = 0.25
scale_max = 1.2
scale_curve = SubResource("CurveTexture_ie2e7")
color = Color(0.87, 0.43674, 0.1479, 0.588235)
anim_offset_max = 1.0

[sub_resource type="CircleShape2D" id="CircleShape2D_woqud"]
radius = 4.0

[node name="Summons0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 0
script = ExtResource("1_86dyv")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_bs7yr")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_2csl0")
sprite_frames = SubResource("SpriteFrames_h38jn")

[node name="GPUParticles2D" type="GPUParticles2D" parent="AnimatedSprite"]
material = SubResource("CanvasItemMaterial_1jwtk")
amount = 11
process_material = SubResource("ParticleProcessMaterial_1ylf6")
texture = ExtResource("4_m8coj")
lifetime = 0.65

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_woqud")