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DungeonShooting / DungeonShooting_Godot / prefab / effect / enemy / EnemyBlood0001.tscn
[gd_scene load_steps=8 format=3 uid="uid://bi1kwcbfb0y4h"]

[ext_resource type="Texture2D" uid="uid://bs1lan5uwxyfg" path="res://resource/curve/Curve1.tres" id="1_v3mqi"]
[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="2_c2t2e"]
[ext_resource type="Script" path="res://src/game/effects/AutoDestroyParticles.cs" id="3_5cpi6"]

[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_emuda"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="Gradient" id="Gradient_ryemi"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.537255)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_4mhw0"]
gradient = SubResource("Gradient_ryemi")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_404sd"]
particle_flag_disable_z = true
spread = 180.0
initial_velocity_min = 5.0
initial_velocity_max = 35.0
gravity = Vector3(0, 0, 0)
scale_min = 0.8
scale_max = 0.8
scale_curve = ExtResource("1_v3mqi")
color = Color(0.992157, 0.788235, 0.788235, 0.627451)
color_ramp = SubResource("GradientTexture1D_4mhw0")
anim_offset_max = 1.0

[node name="EnemyBloodEffect" type="GPUParticles2D" node_paths=PackedStringArray("Particles2D")]
material = SubResource("CanvasItemMaterial_emuda")
emitting = false
amount = 10
process_material = SubResource("ParticleProcessMaterial_404sd")
texture = ExtResource("2_c2t2e")
lifetime = 1.2
one_shot = true
explosiveness = 1.0
fixed_fps = 20
script = ExtResource("3_5cpi6")
Particles2D = []