[gd_scene load_steps=8 format=3 uid="uid://bi1kwcbfb0y4h"] [ext_resource type="Texture2D" uid="uid://bs1lan5uwxyfg" path="res://resource/curve/Curve1.tres" id="1_v3mqi"] [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="2_c2t2e"] [ext_resource type="Script" path="res://src/game/effects/AutoDestroyParticles.cs" id="3_5cpi6"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_emuda"] particles_animation = true particles_anim_h_frames = 3 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Gradient" id="Gradient_ryemi"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.537255) [sub_resource type="GradientTexture1D" id="GradientTexture1D_4mhw0"] gradient = SubResource("Gradient_ryemi") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_404sd"] particle_flag_disable_z = true spread = 180.0 initial_velocity_min = 5.0 initial_velocity_max = 35.0 gravity = Vector3(0, 0, 0) scale_min = 0.8 scale_max = 0.8 scale_curve = ExtResource("1_v3mqi") color = Color(0.992157, 0.788235, 0.788235, 0.627451) color_ramp = SubResource("GradientTexture1D_4mhw0") anim_offset_max = 1.0 [node name="EnemyBloodEffect" type="GPUParticles2D" node_paths=PackedStringArray("Particles2D")] material = SubResource("CanvasItemMaterial_emuda") emitting = false amount = 10 process_material = SubResource("ParticleProcessMaterial_404sd") texture = ExtResource("2_c2t2e") lifetime = 1.2 one_shot = true explosiveness = 1.0 fixed_fps = 20 script = ExtResource("3_5cpi6") Particles2D = []