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DungeonShooting / DungeonShooting_Godot / scene / test / TestDrawSprite.tscn
@小李xl 小李xl on 2 Nov 2023 1 KB 测试绘制sprite
[gd_scene load_steps=3 format=3 uid="uid://gby5bfwuu4kx"]

[ext_resource type="Script" path="res://src/test/TestDrawSprite.cs" id="1_tplub"]

[sub_resource type="Curve2D" id="Curve2D_ft6ap"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 29, 41, 0, 0, 0, 0, 1547, 34, 0, 0, 0, 0, 1544, 863, 0, 0, 0, 0, 39, 848, 0, 0, 0, 0, 828, 387, 0, 0, 0, 0, 42, 54)
}
point_count = 6

[node name="TestDrawSprite" type="Node2D" node_paths=PackedStringArray("FpsLabel", "PathFollow2D")]
script = ExtResource("1_tplub")
FpsLabel = NodePath("CanvasLayer/Fps")
PathFollow2D = NodePath("Path2D/PathFollow2D")

[node name="CanvasLayer" type="CanvasLayer" parent="."]

[node name="Fps" type="Label" parent="CanvasLayer"]
offset_left = 34.0
offset_top = 31.0
offset_right = 43.0
offset_bottom = 71.0

[node name="Path2D" type="Path2D" parent="."]
curve = SubResource("Curve2D_ft6ap")

[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
position = Vector2(29, 41)
rotation = -0.0046113

[node name="Camera2D" type="Camera2D" parent="Path2D/PathFollow2D"]