[gd_scene load_steps=4 format=3 uid="uid://x801hit8cj6w"] [ext_resource type="Shader" path="res://resource/shader/OffsetVertex.gdshader" id="1_8hyja"] [ext_resource type="PackedScene" uid="uid://b3ybffxcq0kkb" path="res://scene/test/TestPerfectPixelScene.tscn" id="1_l3du1"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_lm6np"] shader = ExtResource("1_8hyja") shader_parameter/offset = Vector2(0, 0) [node name="TestPerfectPixel" type="SubViewportContainer"] material = SubResource("ShaderMaterial_lm6np") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -4.0 offset_top = -4.0 offset_right = -4.0 offset_bottom = -4.0 grow_horizontal = 2 grow_vertical = 2 scale = Vector2(4, 4) [node name="SubViewport" type="SubViewport" parent="."] disable_3d = true handle_input_locally = false use_hdr_2d = true canvas_item_default_texture_filter = 0 size = Vector2i(482, 272) render_target_update_mode = 4 [node name="TestPerfectPixelScene" parent="SubViewport" node_paths=PackedStringArray("SubViewportContainer") instance=ExtResource("1_l3du1")] SubViewportContainer = NodePath("../..")