/// <summary> /// 可互动物体接口 /// </summary> public interface IInteractive : IDestroy { /// <summary> /// 返回是否能与其他ActivityObject互动 /// </summary> /// <param name="master">触发互动的物体</param> CheckInteractiveResult CheckInteractive(ActivityObject master); /// <summary> /// 与其它ActivityObject互动时调用, 如果要检测是否能互动请 CheckInteractive() 函数, 如果直接调用该函数那么属于强制互动行为 /// </summary> /// <param name="master">触发互动的物体</param> void Interactive(ActivityObject master); /// <summary> /// 当目标进入互动区域时调用 /// </summary> /// <param name="target">触发互动的物体</param> void OnTargetEnterd(ActivityObject target); /// <summary> /// 当目标离开互动区域时调用 /// </summary> /// <param name="target">触发互动的物体</param> void OnTargetExitd(ActivityObject target); }