using Config; using Godot; /// <summary> /// 用于记录笔刷上的像素点 /// </summary> public class BrushPixelData { /// <summary> /// x 坐标 /// </summary> public int X; /// <summary> /// y 坐标 /// </summary> public int Y; /// <summary> /// 像素颜色 /// </summary> public Color Color; /// <summary> /// 材质液体材质 /// </summary> public ExcelConfig.LiquidMaterial Material; }