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DungeonShooting / DungeonShooting_Godot / src / game / activity / item / ObstacleObject.cs

using Godot;

/// <summary>
/// 障碍物, 会阻挡玩家移动, 也会被子弹击中
/// </summary>
[Tool]
public partial class ObstacleObject : ActivityObject, IHurt
{
    public virtual bool CanHurt(CampEnum targetCamp)
    {
        return true;
    }

    public virtual void Hurt(ActivityObject target, int damage, float angle)
    {
    }
}