using Godot; /// <summary> /// 障碍物, 会阻挡玩家移动, 也会被子弹击中 /// </summary> [Tool] public partial class ObstacleObject : ActivityObject, IHurt { public virtual bool CanHurt(CampEnum targetCamp) { return true; } public virtual void Hurt(ActivityObject target, int damage, float angle) { } }