namespace UI.Victory; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class Victory : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Victory.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label((VictoryPanel)this, GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Victory.Button /// </summary> public Button L_Button { get { if (_L_Button == null) _L_Button = new Button((VictoryPanel)this, GetNode<Godot.Button>("Button")); return _L_Button; } } private Button _L_Button; public Victory() : base(nameof(Victory)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Victory.Label /// </summary> public class Label : UiNode<VictoryPanel, Godot.Label, Label> { public Label(VictoryPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Victory.Button /// </summary> public class Button : UiNode<VictoryPanel, Godot.Button, Button> { public Button(VictoryPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Button Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Victory.Label /// </summary> public Label S_Label => L_Label; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Victory.Button /// </summary> public Button S_Button => L_Button; }