Newer
Older
DungeonShooting / DungeonShooting_Godot / scene / World.tscn
@小李xl 小李xl on 25 Dec 2023 1 KB 地牢新版地形开发中
[gd_scene load_steps=3 format=3 uid="uid://bqf2vks5ggnsp"]

[ext_resource type="Script" path="res://src/game/room/World.cs" id="1_kt3mm"]

[sub_resource type="Environment" id="Environment_g06jj"]
background_mode = 3
glow_enabled = true
glow_normalized = true
glow_strength = 1.05
glow_blend_mode = 1

[node name="World" type="CanvasModulate" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot", "StaticSpriteRoot", "AffiliationAreaRoot", "FogMaskRoot")]
script = ExtResource("1_kt3mm")
NormalLayer = NodePath("NormalLayer")
YSortLayer = NodePath("YSortLayer")
TileRoot = NodePath("TileRoot")
StaticSpriteRoot = NodePath("StaticSpriteRoot")
AffiliationAreaRoot = NodePath("AffiliationAreaRoot")
FogMaskRoot = NodePath("FogMaskRoot")
metadata/_edit_vertical_guides_ = []

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_g06jj")

[node name="TileRoot" type="TileMap" parent="." groups=["navigation"]]
format = 2
layer_0/name = "Floor"
layer_0/z_index = -10
layer_1/name = "Middle"
layer_1/tile_data = PackedInt32Array()
layer_2/name = "Top"
layer_2/z_index = 10
layer_2/tile_data = PackedInt32Array()
layer_3/name = "AisleFloor"
layer_3/z_index = -10
layer_3/tile_data = PackedInt32Array()

[node name="StaticSpriteRoot" type="Node2D" parent="."]
z_index = -2

[node name="NormalLayer" type="Node2D" parent="."]
z_index = -1

[node name="YSortLayer" type="Node2D" parent="."]
y_sort_enabled = true

[node name="AffiliationAreaRoot" type="Node2D" parent="."]

[node name="FogMaskRoot" type="Node2D" parent="."]