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DungeonShooting / DungeonShooting_Godot / scene / test / TestNewTileMap.tscn
@小李xl 小李xl on 12 Feb 2023 22 KB 备份
  1. [gd_scene load_steps=5 format=3 uid="uid://dr72ij0rwlafo"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1_jwf2w"]
  4.  
  5. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qw0cx"]
  6. texture = ExtResource("1_jwf2w")
  7. 0:0/next_alternative_id = 4
  8. 0:0/0 = 0
  9. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  10. 0:0/0/physics_layer_0/angular_velocity = 0.0
  11. 1:0/next_alternative_id = 2
  12. 1:0/0 = 0
  13. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  14. 1:0/0/physics_layer_0/angular_velocity = 0.0
  15. 2:0/0 = 0
  16. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  17. 2:0/0/physics_layer_0/angular_velocity = 0.0
  18. 3:0/0 = 0
  19. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  20. 3:0/0/physics_layer_0/angular_velocity = 0.0
  21. 4:0/0 = 0
  22. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  23. 4:0/0/physics_layer_0/angular_velocity = 0.0
  24. 5:0/0 = 0
  25. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  26. 5:0/0/physics_layer_0/angular_velocity = 0.0
  27. 6:0/0 = 0
  28. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  29. 6:0/0/physics_layer_0/angular_velocity = 0.0
  30. 7:0/0 = 0
  31. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  32. 7:0/0/physics_layer_0/angular_velocity = 0.0
  33. 8:0/0 = 0
  34. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  35. 8:0/0/physics_layer_0/angular_velocity = 0.0
  36. 9:0/0 = 0
  37. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  38. 9:0/0/physics_layer_0/angular_velocity = 0.0
  39. 10:0/0 = 0
  40. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  41. 10:0/0/physics_layer_0/angular_velocity = 0.0
  42. 11:0/0 = 0
  43. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  44. 11:0/0/physics_layer_0/angular_velocity = 0.0
  45. 12:0/0 = 0
  46. 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  47. 12:0/0/physics_layer_0/angular_velocity = 0.0
  48. 13:0/0 = 0
  49. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  50. 13:0/0/physics_layer_0/angular_velocity = 0.0
  51. 14:0/0 = 0
  52. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  53. 14:0/0/physics_layer_0/angular_velocity = 0.0
  54. 15:0/0 = 0
  55. 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  56. 15:0/0/physics_layer_0/angular_velocity = 0.0
  57. 0:1/next_alternative_id = 2
  58. 0:1/0 = 0
  59. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  60. 0:1/0/physics_layer_0/angular_velocity = 0.0
  61. 1:1/next_alternative_id = 5
  62. 1:1/0 = 0
  63. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  64. 1:1/0/physics_layer_0/angular_velocity = 0.0
  65. 2:1/0 = 0
  66. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  67. 2:1/0/physics_layer_0/angular_velocity = 0.0
  68. 3:1/0 = 0
  69. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  70. 3:1/0/physics_layer_0/angular_velocity = 0.0
  71. 4:1/0 = 0
  72. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  73. 4:1/0/physics_layer_0/angular_velocity = 0.0
  74. 5:1/0 = 0
  75. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  76. 5:1/0/physics_layer_0/angular_velocity = 0.0
  77. 6:1/0 = 0
  78. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  79. 6:1/0/physics_layer_0/angular_velocity = 0.0
  80. 7:1/0 = 0
  81. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  82. 7:1/0/physics_layer_0/angular_velocity = 0.0
  83. 8:1/0 = 0
  84. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  85. 8:1/0/physics_layer_0/angular_velocity = 0.0
  86. 9:1/0 = 0
  87. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  88. 9:1/0/physics_layer_0/angular_velocity = 0.0
  89. 10:1/0 = 0
  90. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  91. 10:1/0/physics_layer_0/angular_velocity = 0.0
  92. 11:1/0 = 0
  93. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  94. 11:1/0/physics_layer_0/angular_velocity = 0.0
  95. 12:1/0 = 0
  96. 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  97. 12:1/0/physics_layer_0/angular_velocity = 0.0
  98. 13:1/0 = 0
  99. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  100. 13:1/0/physics_layer_0/angular_velocity = 0.0
  101. 14:1/0 = 0
  102. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  103. 14:1/0/physics_layer_0/angular_velocity = 0.0
  104. 15:1/0 = 0
  105. 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  106. 15:1/0/physics_layer_0/angular_velocity = 0.0
  107. 0:2/0 = 0
  108. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  109. 0:2/0/physics_layer_0/angular_velocity = 0.0
  110. 1:2/0 = 0
  111. 1:2/0/terrain_set = 0
  112. 1:2/0/terrain = 0
  113. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  114. 1:2/0/physics_layer_0/angular_velocity = 0.0
  115. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  116. 1:2/0/terrains_peering_bit/right_side = 0
  117. 1:2/0/terrains_peering_bit/bottom_side = 0
  118. 2:2/0 = 0
  119. 2:2/0/terrain_set = 0
  120. 2:2/0/terrain = 0
  121. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  122. 2:2/0/physics_layer_0/angular_velocity = 0.0
  123. 2:2/0/terrains_peering_bit/right_side = 0
  124. 2:2/0/terrains_peering_bit/bottom_side = 0
  125. 2:2/0/terrains_peering_bit/left_side = 0
  126. 3:2/0 = 0
  127. 3:2/0/terrain_set = 0
  128. 3:2/0/terrain = 0
  129. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  130. 3:2/0/physics_layer_0/angular_velocity = 0.0
  131. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  132. 3:2/0/terrains_peering_bit/bottom_side = 0
  133. 3:2/0/terrains_peering_bit/left_side = 0
  134. 4:2/0 = 0
  135. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  136. 4:2/0/physics_layer_0/angular_velocity = 0.0
  137. 5:2/0 = 0
  138. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 5:2/0/physics_layer_0/angular_velocity = 0.0
  140. 6:2/0 = 0
  141. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  142. 6:2/0/physics_layer_0/angular_velocity = 0.0
  143. 7:2/0 = 0
  144. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  145. 7:2/0/physics_layer_0/angular_velocity = 0.0
  146. 8:2/0 = 0
  147. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  148. 8:2/0/physics_layer_0/angular_velocity = 0.0
  149. 9:2/0 = 0
  150. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  151. 9:2/0/physics_layer_0/angular_velocity = 0.0
  152. 10:2/0 = 0
  153. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  154. 10:2/0/physics_layer_0/angular_velocity = 0.0
  155. 11:2/0 = 0
  156. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  157. 11:2/0/physics_layer_0/angular_velocity = 0.0
  158. 12:2/0 = 0
  159. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  160. 12:2/0/physics_layer_0/angular_velocity = 0.0
  161. 13:2/0 = 0
  162. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  163. 13:2/0/physics_layer_0/angular_velocity = 0.0
  164. 14:2/0 = 0
  165. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  166. 14:2/0/physics_layer_0/angular_velocity = 0.0
  167. 15:2/0 = 0
  168. 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  169. 15:2/0/physics_layer_0/angular_velocity = 0.0
  170. 0:3/0 = 0
  171. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  172. 0:3/0/physics_layer_0/angular_velocity = 0.0
  173. 1:3/0 = 0
  174. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  175. 1:3/0/physics_layer_0/angular_velocity = 0.0
  176. 2:3/0 = 0
  177. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  178. 2:3/0/physics_layer_0/angular_velocity = 0.0
  179. 3:3/0 = 0
  180. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  181. 3:3/0/physics_layer_0/angular_velocity = 0.0
  182. 4:3/0 = 0
  183. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  184. 4:3/0/physics_layer_0/angular_velocity = 0.0
  185. 5:3/0 = 0
  186. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  187. 5:3/0/physics_layer_0/angular_velocity = 0.0
  188. 6:3/0 = 0
  189. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  190. 6:3/0/physics_layer_0/angular_velocity = 0.0
  191. 7:3/0 = 0
  192. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  193. 7:3/0/physics_layer_0/angular_velocity = 0.0
  194. 8:3/0 = 0
  195. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  196. 8:3/0/physics_layer_0/angular_velocity = 0.0
  197. 9:3/0 = 0
  198. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  199. 9:3/0/physics_layer_0/angular_velocity = 0.0
  200. 10:3/0 = 0
  201. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  202. 10:3/0/physics_layer_0/angular_velocity = 0.0
  203. 11:3/0 = 0
  204. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  205. 11:3/0/physics_layer_0/angular_velocity = 0.0
  206. 12:3/0 = 0
  207. 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  208. 12:3/0/physics_layer_0/angular_velocity = 0.0
  209. 13:3/0 = 0
  210. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  211. 13:3/0/physics_layer_0/angular_velocity = 0.0
  212. 14:3/0 = 0
  213. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  214. 14:3/0/physics_layer_0/angular_velocity = 0.0
  215. 15:3/0 = 0
  216. 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  217. 15:3/0/physics_layer_0/angular_velocity = 0.0
  218. 0:4/0 = 0
  219. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  220. 0:4/0/physics_layer_0/angular_velocity = 0.0
  221. 1:4/0 = 0
  222. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  223. 1:4/0/physics_layer_0/angular_velocity = 0.0
  224. 2:4/0 = 0
  225. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  226. 2:4/0/physics_layer_0/angular_velocity = 0.0
  227. 3:4/0 = 0
  228. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  229. 3:4/0/physics_layer_0/angular_velocity = 0.0
  230. 4:4/0 = 0
  231. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  232. 4:4/0/physics_layer_0/angular_velocity = 0.0
  233. 5:4/0 = 0
  234. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  235. 5:4/0/physics_layer_0/angular_velocity = 0.0
  236. 6:4/0 = 0
  237. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  238. 6:4/0/physics_layer_0/angular_velocity = 0.0
  239. 7:4/0 = 0
  240. 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  241. 7:4/0/physics_layer_0/angular_velocity = 0.0
  242. 8:4/0 = 0
  243. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  244. 8:4/0/physics_layer_0/angular_velocity = 0.0
  245. 9:4/0 = 0
  246. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  247. 9:4/0/physics_layer_0/angular_velocity = 0.0
  248. 10:4/0 = 0
  249. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  250. 10:4/0/physics_layer_0/angular_velocity = 0.0
  251. 11:4/0 = 0
  252. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  253. 11:4/0/physics_layer_0/angular_velocity = 0.0
  254. 12:4/0 = 0
  255. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  256. 12:4/0/physics_layer_0/angular_velocity = 0.0
  257. 13:4/0 = 0
  258. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  259. 13:4/0/physics_layer_0/angular_velocity = 0.0
  260. 14:4/next_alternative_id = 2
  261. 14:4/0 = 0
  262. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  263. 14:4/0/physics_layer_0/angular_velocity = 0.0
  264. 15:4/0 = 0
  265. 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  266. 15:4/0/physics_layer_0/angular_velocity = 0.0
  267. 0:5/0 = 0
  268. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  269. 0:5/0/physics_layer_0/angular_velocity = 0.0
  270. 1:5/0 = 0
  271. 1:5/0/terrain_set = 0
  272. 1:5/0/terrain = 0
  273. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  274. 1:5/0/physics_layer_0/angular_velocity = 0.0
  275. 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  276. 1:5/0/terrains_peering_bit/right_side = 0
  277. 1:5/0/terrains_peering_bit/bottom_side = 0
  278. 1:5/0/terrains_peering_bit/top_side = 0
  279. 2:5/0 = 0
  280. 2:5/0/terrain_set = 0
  281. 2:5/0/terrain = 0
  282. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  283. 2:5/0/physics_layer_0/angular_velocity = 0.0
  284. 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  285. 2:5/0/terrains_peering_bit/right_side = 0
  286. 2:5/0/terrains_peering_bit/bottom_side = 0
  287. 2:5/0/terrains_peering_bit/left_side = 0
  288. 2:5/0/terrains_peering_bit/top_side = 0
  289. 3:5/0 = 0
  290. 3:5/0/terrain_set = 0
  291. 3:5/0/terrain = 0
  292. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  293. 3:5/0/physics_layer_0/angular_velocity = 0.0
  294. 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  295. 3:5/0/terrains_peering_bit/bottom_side = 0
  296. 3:5/0/terrains_peering_bit/left_side = 0
  297. 3:5/0/terrains_peering_bit/top_side = 0
  298. 4:5/0 = 0
  299. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  300. 4:5/0/physics_layer_0/angular_velocity = 0.0
  301. 5:5/0 = 0
  302. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  303. 5:5/0/physics_layer_0/angular_velocity = 0.0
  304. 6:5/0 = 0
  305. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  306. 6:5/0/physics_layer_0/angular_velocity = 0.0
  307. 7:5/0 = 0
  308. 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  309. 7:5/0/physics_layer_0/angular_velocity = 0.0
  310. 8:5/0 = 0
  311. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  312. 8:5/0/physics_layer_0/angular_velocity = 0.0
  313. 9:5/0 = 0
  314. 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  315. 9:5/0/physics_layer_0/angular_velocity = 0.0
  316. 10:5/0 = 0
  317. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  318. 10:5/0/physics_layer_0/angular_velocity = 0.0
  319. 11:5/0 = 0
  320. 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  321. 11:5/0/physics_layer_0/angular_velocity = 0.0
  322. 12:5/0 = 0
  323. 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  324. 12:5/0/physics_layer_0/angular_velocity = 0.0
  325. 13:5/0 = 0
  326. 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  327. 13:5/0/physics_layer_0/angular_velocity = 0.0
  328. 14:5/next_alternative_id = 2
  329. 14:5/0 = 0
  330. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  331. 14:5/0/physics_layer_0/angular_velocity = 0.0
  332. 15:5/0 = 0
  333. 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  334. 15:5/0/physics_layer_0/angular_velocity = 0.0
  335. 0:6/0 = 0
  336. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  337. 0:6/0/physics_layer_0/angular_velocity = 0.0
  338. 1:6/0 = 0
  339. 1:6/0/terrain_set = 0
  340. 1:6/0/terrain = 0
  341. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  342. 1:6/0/physics_layer_0/angular_velocity = 0.0
  343. 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  344. 1:6/0/terrains_peering_bit/right_side = 0
  345. 1:6/0/terrains_peering_bit/top_side = 0
  346. 2:6/0 = 0
  347. 2:6/0/terrain_set = 0
  348. 2:6/0/terrain = 0
  349. 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  350. 2:6/0/physics_layer_0/angular_velocity = 0.0
  351. 2:6/0/terrains_peering_bit/right_side = 0
  352. 2:6/0/terrains_peering_bit/left_side = 0
  353. 2:6/0/terrains_peering_bit/top_side = 0
  354. 3:6/0 = 0
  355. 3:6/0/terrain_set = 0
  356. 3:6/0/terrain = 0
  357. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  358. 3:6/0/physics_layer_0/angular_velocity = 0.0
  359. 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  360. 3:6/0/terrains_peering_bit/left_side = 0
  361. 3:6/0/terrains_peering_bit/top_side = 0
  362. 4:6/0 = 0
  363. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  364. 4:6/0/physics_layer_0/angular_velocity = 0.0
  365. 5:6/0 = 0
  366. 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  367. 5:6/0/physics_layer_0/angular_velocity = 0.0
  368. 6:6/0 = 0
  369. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  370. 6:6/0/physics_layer_0/angular_velocity = 0.0
  371. 7:6/0 = 0
  372. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  373. 7:6/0/physics_layer_0/angular_velocity = 0.0
  374. 8:6/0 = 0
  375. 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  376. 8:6/0/physics_layer_0/angular_velocity = 0.0
  377. 9:6/0 = 0
  378. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  379. 9:6/0/physics_layer_0/angular_velocity = 0.0
  380. 10:6/0 = 0
  381. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  382. 10:6/0/physics_layer_0/angular_velocity = 0.0
  383. 11:6/0 = 0
  384. 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  385. 11:6/0/physics_layer_0/angular_velocity = 0.0
  386. 12:6/0 = 0
  387. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  388. 12:6/0/physics_layer_0/angular_velocity = 0.0
  389. 13:6/0 = 0
  390. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  391. 13:6/0/physics_layer_0/angular_velocity = 0.0
  392. 14:6/next_alternative_id = 2
  393. 14:6/0 = 0
  394. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  395. 14:6/0/physics_layer_0/angular_velocity = 0.0
  396. 15:6/0 = 0
  397. 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  398. 15:6/0/physics_layer_0/angular_velocity = 0.0
  399. 0:7/0 = 0
  400. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  401. 0:7/0/physics_layer_0/angular_velocity = 0.0
  402. 1:7/0 = 0
  403. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  404. 1:7/0/physics_layer_0/angular_velocity = 0.0
  405. 2:7/0 = 0
  406. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  407. 2:7/0/physics_layer_0/angular_velocity = 0.0
  408. 3:7/0 = 0
  409. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  410. 3:7/0/physics_layer_0/angular_velocity = 0.0
  411. 4:7/0 = 0
  412. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  413. 4:7/0/physics_layer_0/angular_velocity = 0.0
  414. 5:7/0 = 0
  415. 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  416. 5:7/0/physics_layer_0/angular_velocity = 0.0
  417. 6:7/0 = 0
  418. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  419. 6:7/0/physics_layer_0/angular_velocity = 0.0
  420. 7:7/0 = 0
  421. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  422. 7:7/0/physics_layer_0/angular_velocity = 0.0
  423. 8:7/0 = 0
  424. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  425. 8:7/0/physics_layer_0/angular_velocity = 0.0
  426. 9:7/0 = 0
  427. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  428. 9:7/0/physics_layer_0/angular_velocity = 0.0
  429. 10:7/0 = 0
  430. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  431. 10:7/0/physics_layer_0/angular_velocity = 0.0
  432. 11:7/0 = 0
  433. 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  434. 11:7/0/physics_layer_0/angular_velocity = 0.0
  435. 12:7/0 = 0
  436. 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  437. 12:7/0/physics_layer_0/angular_velocity = 0.0
  438. 13:7/0 = 0
  439. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  440. 13:7/0/physics_layer_0/angular_velocity = 0.0
  441. 14:7/0 = 0
  442. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  443. 14:7/0/physics_layer_0/angular_velocity = 0.0
  444. 15:7/0 = 0
  445. 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  446. 15:7/0/physics_layer_0/angular_velocity = 0.0
  447. 0:8/0 = 0
  448. 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  449. 0:8/0/physics_layer_0/angular_velocity = 0.0
  450. 1:8/0 = 0
  451. 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  452. 1:8/0/physics_layer_0/angular_velocity = 0.0
  453. 2:8/0 = 0
  454. 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  455. 2:8/0/physics_layer_0/angular_velocity = 0.0
  456. 3:8/0 = 0
  457. 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  458. 3:8/0/physics_layer_0/angular_velocity = 0.0
  459. 4:8/0 = 0
  460. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  461. 4:8/0/physics_layer_0/angular_velocity = 0.0
  462. 5:8/0 = 0
  463. 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  464. 5:8/0/physics_layer_0/angular_velocity = 0.0
  465. 6:8/0 = 0
  466. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  467. 6:8/0/physics_layer_0/angular_velocity = 0.0
  468. 7:8/0 = 0
  469. 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  470. 7:8/0/physics_layer_0/angular_velocity = 0.0
  471. 8:8/0 = 0
  472. 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  473. 8:8/0/physics_layer_0/angular_velocity = 0.0
  474. 9:8/0 = 0
  475. 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  476. 9:8/0/physics_layer_0/angular_velocity = 0.0
  477. 10:8/0 = 0
  478. 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  479. 10:8/0/physics_layer_0/angular_velocity = 0.0
  480. 11:8/0 = 0
  481. 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  482. 11:8/0/physics_layer_0/angular_velocity = 0.0
  483. 12:8/0 = 0
  484. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  485. 12:8/0/physics_layer_0/angular_velocity = 0.0
  486. 13:8/0 = 0
  487. 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  488. 13:8/0/physics_layer_0/angular_velocity = 0.0
  489. 14:8/0 = 0
  490. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  491. 14:8/0/physics_layer_0/angular_velocity = 0.0
  492. 15:8/0 = 0
  493. 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  494. 15:8/0/physics_layer_0/angular_velocity = 0.0
  495. 0:9/0 = 0
  496. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  497. 0:9/0/physics_layer_0/angular_velocity = 0.0
  498. 1:9/0 = 0
  499. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  500. 1:9/0/physics_layer_0/angular_velocity = 0.0
  501. 2:9/0 = 0
  502. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  503. 2:9/0/physics_layer_0/angular_velocity = 0.0
  504. 3:9/0 = 0
  505. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  506. 3:9/0/physics_layer_0/angular_velocity = 0.0
  507. 4:9/0 = 0
  508. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  509. 4:9/0/physics_layer_0/angular_velocity = 0.0
  510. 5:9/0 = 0
  511. 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  512. 5:9/0/physics_layer_0/angular_velocity = 0.0
  513. 6:9/0 = 0
  514. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  515. 6:9/0/physics_layer_0/angular_velocity = 0.0
  516. 7:9/0 = 0
  517. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  518. 7:9/0/physics_layer_0/angular_velocity = 0.0
  519. 10:9/0 = 0
  520. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  521. 10:9/0/physics_layer_0/angular_velocity = 0.0
  522. 11:9/0 = 0
  523. 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  524. 11:9/0/physics_layer_0/angular_velocity = 0.0
  525. 12:9/0 = 0
  526. 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  527. 12:9/0/physics_layer_0/angular_velocity = 0.0
  528. 13:9/0 = 0
  529. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  530. 13:9/0/physics_layer_0/angular_velocity = 0.0
  531. 14:9/0 = 0
  532. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  533. 14:9/0/physics_layer_0/angular_velocity = 0.0
  534. 15:9/0 = 0
  535. 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  536. 15:9/0/physics_layer_0/angular_velocity = 0.0
  537. 0:10/0 = 0
  538. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  539. 0:10/0/physics_layer_0/angular_velocity = 0.0
  540. 1:10/0 = 0
  541. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  542. 1:10/0/physics_layer_0/angular_velocity = 0.0
  543. 2:10/0 = 0
  544. 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  545. 2:10/0/physics_layer_0/angular_velocity = 0.0
  546. 3:10/0 = 0
  547. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  548. 3:10/0/physics_layer_0/angular_velocity = 0.0
  549. 5:10/0 = 0
  550. 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  551. 5:10/0/physics_layer_0/angular_velocity = 0.0
  552. 6:10/0 = 0
  553. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  554. 6:10/0/physics_layer_0/angular_velocity = 0.0
  555. 7:10/0 = 0
  556. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  557. 7:10/0/physics_layer_0/angular_velocity = 0.0
  558. 13:10/0 = 0
  559. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  560. 13:10/0/physics_layer_0/angular_velocity = 0.0
  561. 14:10/0 = 0
  562. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  563. 14:10/0/physics_layer_0/angular_velocity = 0.0
  564. 15:10/0 = 0
  565. 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  566. 15:10/0/physics_layer_0/angular_velocity = 0.0
  567. 0:11/0 = 0
  568. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  569. 0:11/0/physics_layer_0/angular_velocity = 0.0
  570. 1:11/0 = 0
  571. 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  572. 1:11/0/physics_layer_0/angular_velocity = 0.0
  573. 2:11/0 = 0
  574. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  575. 2:11/0/physics_layer_0/angular_velocity = 0.0
  576. 3:11/0 = 0
  577. 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  578. 3:11/0/physics_layer_0/angular_velocity = 0.0
  579. 4:11/0 = 0
  580. 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  581. 4:11/0/physics_layer_0/angular_velocity = 0.0
  582. 15:11/0 = 0
  583. 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  584. 15:11/0/physics_layer_0/angular_velocity = 0.0
  585. 14:11/0 = 0
  586. 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  587. 14:11/0/physics_layer_0/angular_velocity = 0.0
  588. 13:11/0 = 0
  589. 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  590. 13:11/0/physics_layer_0/angular_velocity = 0.0
  591.  
  592. [sub_resource type="TileSet" id="TileSet_wbkcy"]
  593. physics_layer_0/collision_layer = 1
  594. terrain_set_0/mode = 2
  595. terrain_set_0/terrain_0/name = "Terrain 0"
  596. terrain_set_0/terrain_0/color = Color(0.984314, 0.0156863, 0.0156863, 1)
  597. custom_data_layer_0/name = "test"
  598. custom_data_layer_0/type = 2
  599. sources/0 = SubResource("TileSetAtlasSource_qw0cx")
  600.  
  601. [sub_resource type="CircleShape2D" id="CircleShape2D_wsquq"]
  602.  
  603. [node name="TestNewTileMap" type="Node2D"]
  604.  
  605. [node name="TileMap" type="TileMap" parent="."]
  606. y_sort_enabled = true
  607. tile_set = SubResource("TileSet_wbkcy")
  608. format = 2
  609. layer_0/name = "layer1"
  610. layer_0/y_sort_enabled = true
  611. layer_0/tile_data = PackedInt32Array(458756, 65536, 2, 458757, 131072, 2, 458758, 131072, 2, 458759, 131072, 2, 458760, 131072, 2, 458761, 196608, 2, 524297, 131072, 5, 524296, 131072, 5, 524295, 131072, 5, 524294, 131072, 5, 524293, 131072, 5, 524292, 65536, 5, 589828, 65536, 6, 589829, 131072, 6, 589830, 131072, 6, 589831, 131072, 6, 589832, 131072, 6, 589833, 131072, 6, 589834, 131072, 6, 524298, 131072, 2, 524299, 196608, 2, 589835, 196608, 6)
  612. layer_1/name = "layer2"
  613. layer_1/enabled = true
  614. layer_1/modulate = Color(1, 1, 1, 1)
  615. layer_1/y_sort_enabled = true
  616. layer_1/y_sort_origin = 0
  617. layer_1/z_index = 0
  618. layer_1/tile_data = PackedInt32Array()
  619.  
  620. [node name="RigidBody2D" type="RigidBody2D" parent="."]
  621. position = Vector2(122, 61)
  622. metadata/_edit_group_ = true
  623.  
  624. [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
  625. shape = SubResource("CircleShape2D_wsquq")