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DungeonShooting / DungeonShooting_Godot / src / framework / generate / RoomInfo.cs
@小李xl 小李xl on 16 Feb 2023 917 bytes 地牢生成读取预设房间
  1.  
  2. using System.Collections.Generic;
  3. using Godot;
  4.  
  5. /// <summary>
  6. /// 房间的数据描述
  7. /// </summary>
  8. public class RoomInfo
  9. {
  10. public RoomInfo(int id, TileMap tileMap)
  11. {
  12. Id = id;
  13. Template = tileMap;
  14. }
  15.  
  16. /// <summary>
  17. /// 房间 id
  18. /// </summary>
  19. public int Id;
  20.  
  21. /// <summary>
  22. /// 生成该房间使用的模板
  23. /// </summary>
  24. public TileMap Template;
  25. /// <summary>
  26. /// 房间大小
  27. /// </summary>
  28. public Vector2I Size;
  29.  
  30. /// <summary>
  31. /// 房间位置
  32. /// </summary>
  33. public Vector2I Position;
  34. /// <summary>
  35. /// 门
  36. /// </summary>
  37. public List<RoomDoorInfo> Doors = new List<RoomDoorInfo>();
  38.  
  39. /// <summary>
  40. /// 下一个房间
  41. /// </summary>
  42. public List<RoomInfo> Next = new List<RoomInfo>();
  43. /// <summary>
  44. /// 上一个房间
  45. /// </summary>
  46. public RoomInfo Prev;
  47. }