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DungeonShooting / DungeonShooting_Godot / prefab / bullet / Bullet0001.tscn
@小李xl 小李xl on 18 Jun 2023 2 KB 解决升级Godot版本产生的bug
  1. [gd_scene load_steps=9 format=3 uid="uid://bj4kmvt8jg1cf"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/Bullet.cs" id="1_82ma0"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_6wvtu"]
  5. [ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/bullet.png" id="3_hjgpe"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_6wvtu")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_qhkgc"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_6wvtu")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0.0
  18.  
  19. [sub_resource type="SpriteFrames" id="SpriteFrames_5wvmf"]
  20. animations = [{
  21. "frames": [{
  22. "duration": 1.0,
  23. "texture": ExtResource("3_hjgpe")
  24. }],
  25. "loop": true,
  26. "name": &"default",
  27. "speed": 5.0
  28. }]
  29.  
  30. [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
  31. size = Vector2(44.72, 12)
  32.  
  33. [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"]
  34. size = Vector2(11, 4)
  35.  
  36. [node name="Bullet0001" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
  37. collision_layer = 2
  38. script = ExtResource("1_82ma0")
  39. CollisionArea = NodePath("CollisionArea")
  40. ShadowSprite = NodePath("ShadowSprite")
  41. AnimatedSprite = NodePath("AnimatedSprite")
  42. Collision = NodePath("Collision")
  43.  
  44. [node name="ShadowSprite" type="Sprite2D" parent="."]
  45. z_index = -1
  46. material = SubResource("ShaderMaterial_w5w0i")
  47.  
  48. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  49. modulate = Color(1.8, 1.8, 1.8, 1)
  50. material = SubResource("ShaderMaterial_qhkgc")
  51. sprite_frames = SubResource("SpriteFrames_5wvmf")
  52.  
  53. [node name="CollisionArea" type="Area2D" parent="."]
  54. visible = false
  55. collision_layer = 0
  56. collision_mask = 0
  57. monitorable = false
  58.  
  59. [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
  60. position = Vector2(2.93353, 0)
  61. scale = Vector2(0.226586, 0.333333)
  62. shape = SubResource("RectangleShape2D_c0onq")
  63.  
  64. [node name="Collision" type="CollisionShape2D" parent="."]
  65. position = Vector2(2.5, 0)
  66. shape = SubResource("RectangleShape2D_lcqb8")